A generic light object. Many light plug-ins are derived from this.
Inheritance diagram for GenLight:Static Public Attributes | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from LightObject | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from Object | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from BaseObject | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from ReferenceTarget | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from ReferenceMaker | |
| tuple | NumRefs = _swig_property(GetNumRefs) |
| tuple | Refs = _swig_property(lambda self: (self.GetReference(i) for i in xrange(self.GetNumRefs()))) |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from Animatable | |
| tuple | AnimHandle = _swig_property(GetAnimHandle) |
| tuple | ClassID = _swig_property(GetClassID) |
| tuple | ClearFlagInAllAnimatables = staticmethod(ClearFlagInAllAnimatables) |
| tuple | GetAnimByHandle = staticmethod(GetAnimByHandle) |
| tuple | KeyTimes = _swig_property(lambda self: (self.GetKeyTime(i) for i in xrange(self.GetNumKeys()))) |
| tuple | NodeName = _swig_property(GetNodeName) |
| tuple | NumSubAnims = _swig_property(GetNumSubAnims) |
| tuple | ParameterBlock = _swig_property(GetParameterBlock) |
| tuple | SubAnimNames = _swig_property(lambda self: (self.GetSubAnimName(i) for i in xrange(self.GetNumSubAnims()))) |
| tuple | SubAnims = _swig_property(lambda self: (self.GetSubAnim(i) for i in xrange(self.GetNumSubAnims()))) |
| tuple | SuperClassID = _swig_property(GetSuperClassID) |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from InterfaceServer | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from Wrapper | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
| def GetAffectDiffuse | ( | self | ) |
GetAffectDiffuse(GenLight self) -> bool
| def GetAffectSpecular | ( | self | ) |
GetAffectSpecular(GenLight self) -> bool
| def GetAmbientOnly | ( | self | ) |
GetAmbientOnly(GenLight self) -> bool
| def GetAtmosColAmt | ( | self, | |
| args | |||
| ) |
GetAtmosColAmt(GenLight self, TimeValue t=Autodesk::Max::Now(), Interval valid=FOREVER) -> float GetAtmosColAmt(GenLight self, TimeValue t=Autodesk::Max::Now()) -> float GetAtmosColAmt(GenLight self) -> float
| def GetAtmosOpacity | ( | self, | |
| args | |||
| ) |
GetAtmosOpacity(GenLight self, TimeValue t=Autodesk::Max::Now(), Interval valid=FOREVER) -> float GetAtmosOpacity(GenLight self, TimeValue t=Autodesk::Max::Now()) -> float GetAtmosOpacity(GenLight self) -> float
| def GetAtmosShadows | ( | self, | |
| args | |||
| ) |
GetAtmosShadows(GenLight self, TimeValue t=Autodesk::Max::Now()) -> bool GetAtmosShadows(GenLight self) -> bool
| def GetAttenNearDisplay | ( | self | ) |
GetAttenNearDisplay(GenLight self) -> bool
| def GetColorControl | ( | self | ) |
GetColorControl(GenLight self) -> Control
| def GetConeDisplay | ( | self | ) |
GetConeDisplay(GenLight self) -> bool
| def GetContrast | ( | self, | |
| args | |||
| ) |
GetContrast(GenLight self, TimeValue t=Autodesk::Max::Now(), Interval valid=Autodesk::Max::Interval(0, 0)) -> float GetContrast(GenLight self, TimeValue t=Autodesk::Max::Now()) -> float GetContrast(GenLight self) -> float
| def GetDecayRadius | ( | self, | |
| args | |||
| ) |
GetDecayRadius(GenLight self, TimeValue t=Autodesk::Max::Now(), Interval valid=Autodesk::Max::Interval(0, 0)) -> float GetDecayRadius(GenLight self, TimeValue t=Autodesk::Max::Now()) -> float GetDecayRadius(GenLight self) -> float
| def GetDecayType | ( | self | ) |
GetDecayType(GenLight self) -> bool
| def GetDiffuseSoft | ( | self, | |
| args | |||
| ) |
GetDiffuseSoft(GenLight self, TimeValue t=Autodesk::Max::Now(), Interval valid=Autodesk::Max::Interval(0, 0)) -> float GetDiffuseSoft(GenLight self, TimeValue t=Autodesk::Max::Now()) -> float GetDiffuseSoft(GenLight self) -> float
| def GetFalloffControl | ( | self | ) |
GetFalloffControl(GenLight self) -> Control
| def GetHotSpotControl | ( | self | ) |
GetHotSpotControl(GenLight self) -> Control
| def GetLightAffectsShadow | ( | self | ) |
GetLightAffectsShadow(GenLight self) -> bool
| def GetLightType | ( | self | ) |
GetLightType(GenLight self) -> int
| def GetOvershoot | ( | self | ) |
GetOvershoot(GenLight self) -> bool
| def GetShadColor | ( | self, | |
| args | |||
| ) |
GetShadColor(GenLight self, TimeValue t=Autodesk::Max::Now(), Interval valid=Autodesk::Max::Interval(0, 0)) -> Point3 GetShadColor(GenLight self, TimeValue t=Autodesk::Max::Now()) -> Point3 GetShadColor(GenLight self) -> Point3
| def GetShadMult | ( | self, | |
| args | |||
| ) |
GetShadMult(GenLight self, TimeValue t=Autodesk::Max::Now(), Interval valid=Autodesk::Max::Interval(0, 0)) -> float GetShadMult(GenLight self, TimeValue t=Autodesk::Max::Now()) -> float GetShadMult(GenLight self) -> float
| def GetShadowProjMap | ( | self | ) |
GetShadowProjMap(GenLight self) -> Texmap
| def GetUseAttenNear | ( | self | ) |
GetUseAttenNear(GenLight self) -> bool
| def GetUseShadowColorMap | ( | self, | |
| args | |||
| ) |
GetUseShadowColorMap(GenLight self, TimeValue t=Autodesk::Max::Now()) -> bool GetUseShadowColorMap(GenLight self) -> bool
| def IsDir | ( | self | ) |
IsDir(GenLight self) -> bool
| def IsSpot | ( | self | ) |
IsSpot(GenLight self) -> bool
| def SetAbsMapBias | ( | self, | |
| args | |||
| ) |
SetAbsMapBias(GenLight self, int a)
| def SetAffectDiffuse | ( | self, | |
| args | |||
| ) |
SetAffectDiffuse(GenLight self, bool onOff)
| def SetAffectSpecular | ( | self, | |
| args | |||
| ) |
SetAffectSpecular(GenLight self, bool onOff)
| def SetAmbientOnly | ( | self, | |
| args | |||
| ) |
SetAmbientOnly(GenLight self, bool onOff)
| def SetAtmosColAmt | ( | self, | |
| args | |||
| ) |
SetAtmosColAmt(GenLight self, float f, TimeValue t=Autodesk::Max::Now()) SetAtmosColAmt(GenLight self, float f)
| def SetAtmosOpacity | ( | self, | |
| args | |||
| ) |
SetAtmosOpacity(GenLight self, float f, TimeValue t=Autodesk::Max::Now()) SetAtmosOpacity(GenLight self, float f)
| def SetAtmosShadows | ( | self, | |
| args | |||
| ) |
SetAtmosShadows(GenLight self, bool onOff, TimeValue t=Autodesk::Max::Now()) SetAtmosShadows(GenLight self, bool onOff)
| def SetAttenNearDisplay | ( | self, | |
| args | |||
| ) |
SetAttenNearDisplay(GenLight self, bool s)
| def SetColorControl | ( | self, | |
| args | |||
| ) |
SetColorControl(GenLight self, Control c) -> bool
| def SetConeDisplay | ( | self, | |
| args | |||
| ) |
SetConeDisplay(GenLight self, bool s, int notify=TRUE) SetConeDisplay(GenLight self, bool s)
| def SetContrast | ( | self, | |
| args | |||
| ) |
SetContrast(GenLight self, float f, TimeValue time=Autodesk::Max::Now()) SetContrast(GenLight self, float f)
| def SetDecayRadius | ( | self, | |
| args | |||
| ) |
SetDecayRadius(GenLight self, float f, TimeValue time=Autodesk::Max::Now()) SetDecayRadius(GenLight self, float f)
| def SetDecayType | ( | self, | |
| args | |||
| ) |
SetDecayType(GenLight self, bool onOff)
| def SetDiffuseSoft | ( | self, | |
| args | |||
| ) |
SetDiffuseSoft(GenLight self, float f, TimeValue time=Autodesk::Max::Now()) SetDiffuseSoft(GenLight self, float f)
| def SetFalloffControl | ( | self, | |
| args | |||
| ) |
SetFalloffControl(GenLight self, Control c) -> bool
| def SetHotSpotControl | ( | self, | |
| args | |||
| ) |
SetHotSpotControl(GenLight self, Control c) -> bool
| def SetLightAffectsShadow | ( | self, | |
| args | |||
| ) |
SetLightAffectsShadow(GenLight self, bool b)
| def SetLightType | ( | self, | |
| args | |||
| ) |
SetLightType(GenLight self, int tp)
| def SetOvershoot | ( | self, | |
| args | |||
| ) |
SetOvershoot(GenLight self, bool a)
| def SetShadColor | ( | self, | |
| args | |||
| ) |
SetShadColor(GenLight self, Point3 rgb, TimeValue t=Autodesk::Max::Now()) SetShadColor(GenLight self, Point3 rgb)
| def SetShadMult | ( | self, | |
| args | |||
| ) |
SetShadMult(GenLight self, float m, TimeValue t=Autodesk::Max::Now()) SetShadMult(GenLight self, float m)
| def SetShadowProjMap | ( | self, | |
| args | |||
| ) |
SetShadowProjMap(GenLight self, Texmap pmap)
| def SetUseAttenNear | ( | self, | |
| args | |||
| ) |
SetUseAttenNear(GenLight self, bool s)
| def SetUseShadowColorMap | ( | self, | |
| args | |||
| ) |
SetUseShadowColorMap(GenLight self, bool onOff, TimeValue t=Autodesk::Max::Now()) SetUseShadowColorMap(GenLight self, bool onOff)