Class Members - Variables
- g -
- g
: AColor
, BMM_Color_24
, BMM_Color_32
, BMM_Color_48
, BMM_Color_64
, BMM_Color_fl
, BMMVfbPalette
, Color24
, Color48
, Color64
, Color
, UBytePoint4
, parm_desc
, RealPixel
- gameNode
: IGameObject
- gameObject
: IGameObject
- gamma
: BitmapIO
, BMMImageInfo
, TextBufferOutput
- gammacorrection
: MaxJob
- gammaTable
: BitmapStorage
- gammavaluein
: MaxJob
- gammavalueout
: MaxJob
- gbuffer
: BitmapStorage
- gbufID
: MtlBase
- gbufId
: ShadeOutput
- gc_light
: Collectable
- generalUIDisplayed
: SplineShape
- geometricAtten
: IlluminateComponents
- geomValid
: PatchObject
, PolyObject
, TriObject
- gerror
: MaxNet
- getter
: parm_desc
, property_accessors
, PropertyThunk
, UserProp
- getter_ID
: FPPropDef
- gfxdataValid
: TriObject
- gfxNormals
: Mesh
- gIntPriority
: SnapInfo
- gLinePriority
: SnapInfo
- glob_snipstart
: ScriptItem
- globalLightLevel
: FrameRendParams
, RenderGlobalContext
- globContext
: ShadeContext
- gmsurf
: SurfTabEntry
- gNode
: SvGraphNodeReference
- goal
: PerformOut
- gridCap
: PolyShape
- gridCapCacheValid
: PolyShape
- group_num
: Parser
- gupList
: GUPManager
- gval
: IGameSampleKey