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virtual bool | Init (IObject *pCont, Object *pSystem, INode *node, Tab< Object * > &actions, Tab< INode * > &actionNodes)=0 |
Returns true if the operation has been proceeded successfully. More... | |
virtual bool | Release (IObject *pCont)=0 |
See Init(). More... | |
virtual const ParticleChannelMask & | ChannelsUsed (const Interval &time) const =0 |
See Init(). More... | |
PFExport void | ChannelsUsed (const Interval &time, FPValue *channels) const |
"Function publishing" alternative for ChannelsUsed method. More... | |
virtual const Interval | ActivityInterval () const =0 |
Casting the FPValue->ptr parameter to Tab<Interface_ID>* as in PFExport void ChannelsUsed(...); an Action may have a time interval when the Action is active. More... | |
virtual bool | IsFertile () const |
Birth Action is a special type of actions since it can create particles from scratch. More... | |
virtual bool | IsNonExecutable () const |
There is a special case of non-executable actions. More... | |
virtual bool | Has3dIcon () const |
An action may have 3d icon representation in viewport. More... | |
virtual int | IsColorCoordinated () const |
If an operator/test has a 3D icon the icon can be automatically color matched to the color of the display operator in the same event. More... | |
virtual bool | SupportRand () const =0 |
An Action may carry some chaos/unpredictibility in its processing. More... | |
virtual int | GetRand ()=0 |
For chaos/unpredictibility action, gets rand value. More... | |
virtual void | SetRand (int seed)=0 |
For chaos/unpredictibility action, sets rand value. More... | |
PFExport int | NewRand () |
For chaos/unpredictibility action, sets and returns new rand value. More... | |
static PFExport int | NewRand (IParamBlock2 *pblock, ParamID randomSeedParamID) |
Alternative for PFExport int NewRand(); but not in FnPub interface. More... | |
virtual bool | IsMaterialHolder () const |
If the Action may potentically change particle material, then return true. More... | |
virtual Mtl * | GetMaterial () |
Returns a material for particles. More... | |
virtual bool | SetMaterial (Mtl *mtl) |
Return true if material was set successfully. More... | |
virtual bool | SupportScriptWiring () const |
An Action may have parameters controlled by script channels. More... | |
virtual bool | GetUseScriptWiring () const |
Supports script wiring. More... | |
virtual void | SetUseScriptWiring (bool useScriptWiring) |
Supports script wiring. More... | |
virtual bool | IsEmitterTMDependent () const |
An Action may or may not be dependent on the particle system emitter. More... | |
virtual bool | IsEmitterPropDependent () const |
Checks the props category for dependency. More... | |
virtual IObject * | GetCurrentState (IObject *pContainer) |
Returns action state (see IPFActionState.h for details). More... | |
virtual void | SetCurrentState (IObject *actionState, IObject *pContainer) |
Sets the state of the action to the given state. More... | |
FPInterfaceDesc * | GetDesc () |
virtual bool | IsMaterialHolder () const |
If the ActionList has an associated material (either via material inheritance or from any actions at the action list, then return true. More... | |
virtual bool | InheritsMaterial () const |
Defines whether this action list depends on the upstream action lists to generate its material. More... | |
virtual bool | GenerateInheritedMaterial (void) |
Generates material as defined by inheritance. More... | |
virtual Mtl * | GetMaterial () |
Returns a material for particles. More... | |
virtual bool | SetMaterial (Mtl *mtl) |
Return true if material was set successfully. More... | |
virtual int | GetMaterialPriority (void) const |
Returns material priority number. More... | |
virtual int | GetStreamDepth (void) const |
Returns stream depth index - shortest distance to pf source up stream. More... | |
virtual void | SetStreamDepth (int streamDepth) |
Sets stream depth index - shortest distance to pf source up stream. More... | |
virtual INodeTab & | UpStreamActionLists (void)=0 |
Returns Tab of up-stream action list nodes (for read and write) More... | |
virtual INodeTab & | UpStreamMaterialActionLists (void)=0 |
Returns Tab of up-stream action list nodes that are relevant for material inheritance re-generation (for read and write) More... | |
virtual void | SetVisited (bool visited) |
The method is used to implemented Visitor pattern in the actionList graph. More... | |
virtual bool | IsVisited (void) const |
The method is used to implemented Visitor pattern in the actionList graph. More... | |
virtual void | SetSortOrder (int index) |
The method is used to sort action lists to resolve material dependency for inheritance. More... | |
virtual int | GetSortOrder (void) const |
The method is used to sort action lists to resolve material dependency for inheritance. More... | |
virtual bool | UpdateMaterial (bool doReport) |
Returns whether the event material was updated. More... | |
virtual int | UpdateMaterials (bool doReport) |
Returns number of actionLists/events with materials updated. More... | |
virtual int | UpdateMaterialsDownstream (bool doReport) |
Returns number of actionLists/events with materials updated. More... | |
FPInterfaceDesc * | GetDesc () |
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Returns true if the operation has been proceeded successfully.
The method is called when the ActionList is established the first time, when there is a first particle that enters the ActionList and there is a need to proceed particles. /param pCont: particle container with particle data /param pSystem: the particle system that generates the particle stream; the same operator may get calls from different particle systems; if the result varies according to the particle system that generates particles, then this parameter is useful. /param pNode: INode of the particle system that generates the particles. /param actions: Tab<Object*> of Actions in the current ActionList. The stack will be used to proceed particles. The stack is mutable: an Action may change the stack (to remove or add some Actions) to fine-tune the order of execution or add some extra actions. The next parameter should sync with the mutation. /param actionNodes: Tab<INode*> of action nodes.
Implemented in PFSimpleAction.
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See Init().
Implemented in PFSimpleAction.
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See Init().
Implemented in PFSimpleAction.
"Function publishing" alternative for ChannelsUsed method.
Reserved for future use.
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Casting the FPValue->ptr parameter to Tab<Interface_ID>* as in PFExport void ChannelsUsed(...); an Action may have a time interval when the Action is active.
Outside this interval the Action does nothing, therefore there is no need to proceed particles outside the activity interval.
Implemented in PFSimpleAction.
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Birth Action is a special type of actions since it can create particles from scratch.
All other type of actions proceed existing particles. Only Action that can create absolutely new particles (if number of particles in the container is zero) should override this method returning true.
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If an operator/test has a 3D icon the icon can be automatically color matched to the color of the display operator in the same event.
For the automatic color match the operator/test should return 1 in this method. If returns 0 then the action gets the default color for operator/test. If returns -1 then the action doesn't need any color coordination from Particle Flow.
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An Action may carry some chaos/unpredictibility in its processing.
This method supports chaos randomness.
Implemented in PFSimpleAction.
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For chaos/unpredictibility action, gets rand value.
Implemented in PFSimpleAction.
For chaos/unpredictibility action, sets rand value.
Implemented in PFSimpleAction.
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Alternative for PFExport int NewRand(); but not in FnPub interface.
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An Action may have parameters controlled by script channels.
How the script wiring is set up is controlled by a separate rollup with script-wiring pblock. The rollup is visible if "Use Script Wiring" option in the right-click menu is set to ON. The option is visible only for actions that support script wiring.
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An Action may or may not be dependent on the particle system emitter.
When the emitter is invalidated, a particle group has to decide if it needs to invalidate itself. To make the decision, the group checks all the actions if any of them are dependent on the emitter change. There are two categories of dependency: the transformation matrix of the emitter (TM), and object parameters of the emitter (props). This method checks the TM category.
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Returns action state (see IPFActionState.h for details).
You have to delete the IObject by DeleteIObject method when the state is no longer needed.
Reimplemented in PFSimpleAction.
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Implements FPInterface.
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Return true if material was set successfully.
Sets stream depth index - shortest distance to pf source up stream.
Returns Tab of up-stream action list nodes (for read and write)
Returns Tab of up-stream action list nodes that are relevant for material inheritance re-generation (for read and write)
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The method is used to implemented Visitor pattern in the actionList graph.
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The method is used to sort action lists to resolve material dependency for inheritance.
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Returns whether the event material was updated.
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Returns number of actionLists/events with materials updated.
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Returns number of actionLists/events with materials updated.
The functions updates materials in all events in the downstream of the current event; The function does not update material in the current event; use UpdateMaterial function instead for this purpose
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Implements FPInterface.