Add color-managed textures and other image inputs

When you add an image to a scene, you need to specify the color space that it uses so that the colors can be properly converted to the working space used for rendering. This includes images used as 2D File textures (see Map a 2D or 3D texture) as well as image planes (see Image planes).

New image nodes in the scene initially use the color space set by Default Input Color Space in the Color Management preferences, but you can change each node individually by manually setting Color Space in its attributes.

You should always use the correct color space for each image. If you are not sure of the color space that an image uses, you should try to find out for certain or else the results may be incorrect. However, here are some general guidelines:

See also List of input color spaces.