pymel.core.modeling.polyExtrudeVertex¶
- polyExtrudeVertex(*args, **kwargs)¶
Command that extrudes selected vertices outwards.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. divisions / d int This flag specifies the number of subdivisions. C: Default is 1 Q: When queried, this flag returns an int. frozen / fzn bool length / l float This flag specifies the length of the vertex extrusion. C: Default is 0 Q: When queried, this flag returns a float. name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. width / w float This flag specifies the width of the vertex extrusion. C: Default is 0 Q: When queried, this flag returns a float. worldSpace / ws bool This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns a int. Common flags Derived from mel command maya.cmds.polyExtrudeVertex
Example:
import pymel.core as pm pm.polyCube( h=10, w=10, d=10 ) pm.polyExtrudeVertex( l=2, w=3, d=4 ) # A cube is created and then all of its vertices are extruded into 4 divisions with length 2 and width 3