pymel.core.modeling.subdMapSewMove¶
- subdMapSewMove(*args, **kwargs)¶
This command can be used to Move and Sew together separate UV pieces along geometric edges. UV pieces that correspond to the same geometric edge, are merged together by moving the smaller piece to the larger one. The argument is a UV selection list.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool constructionHistory / ch bool Turn the construction history on or off (where applicable). Q: When queried, this flag returns an int. frozen / fzn bool limitPieceSize / lps bool When on, this flag specifies that the face number limit described above should be used. name / n unicode Name the resulting object. Flag can have multiple arguments, passed either as a tuple or a list. nodeState / nds int numberFaces / nf int Maximum number of faces in a UV piece. When trying to combine two UV pieces into a single one, the merge operation is rejected if the smaller piece has more faces than the number specified by this flag.This flag is only used when limitPieceSizeis set to on. Common flags worldSpace / ws bool Derived from mel command maya.cmds.subdMapSewMove
Example:
import pymel.core as pm # Create a subd sphere with default UVs. import maya.mel as mel mel.eval( "createSubdSphere" ) # Automatic projections with 6 planes. pm.subdAutoProjection( 'subdivSphere1.smf[*][*]' ) # Result: [u'subdAutoProj1'] # # Select the seams pm.select( 'subdivSphere1.sme[0:1][67108864]', 'subdivSphere1.sme[256][67108867]', 'subdivSphere1.sme[513][67108864]' ) # merge them, with the appropriate move. pm.subdMapSewMove() # Result: [nt.SubdMapSewMove(u'subdMapSewMove1')] #