Viewport Controls

You can choose different views to display in these four viewports as well as different layouts from the Viewport Label Menus.

Note: This section covers general configuration of the viewports. To learn how to use the other viewport controls, such as zooming and panning the view, see Viewing and Navigating 3D Space.

Viewport Layouts

You can choose from layouts other than the default configuration. To choose a different layout, click or right-click the General viewport label ([+]), and from the General viewport label menu, choose Configure Viewports. Click the Layout tab of the Viewport Configuration dialog to choose an alternative layout.

Typical viewport layout

Also, the Viewport Layouts feature lets you set up any number of different viewport layouts in a session and switch quickly among them.

Note: The viewport layout is saved with your MAX scene file.
Tip: You can change the default viewport layout by saving a maxstart.max file with the desired viewport configuration and placing it in the /defaults folder .

Active Viewport Borders

When multiple viewports are visible, one viewport, marked with a highlighted border, is always active. This is where commands and other actions take effect. For example, press Alt+W to toggle between maximizing the active viewport and viewing all available viewports.

Only one viewport at a time can be active. Other viewports are for observation only; unless disabled, they simultaneously track actions taken in the active viewport. When Auto Key or Set Key is on, the active viewport border changes to red.

In general, a viewport becomes active as you work in it. You can move an object in one viewport, and then drag the same object in another viewport to continue the move. To activate a viewport without changing the selection, right-click it. If you left-click a viewport, the viewport is activated and whatever you click is selected, or, if you click an empty area, everything is deselected. You can restore previous selections with Undo (Ctrl+Z).

Switching Viewports When Maximized

When a multi-viewport layout is active and a viewport is maximized (toggle with Alt+W), you can switch to other viewports in the layout by first pressing and holding the Windows key (sometimes labeled "Start") and then pressing and releasing the Shift key. This opens an overlay interface for switching to a different viewport:

Overlay interface for changing the maximized viewport

At this point, the next available viewport is highlighted. You can change the highlighting by pressing Shift repeatedly; releasing the key at any time maximizes the highlighted viewport. Alternatively, point to the desired viewport and click the mouse button.

Viewport Labels and Viewport Label Menus

Viewports are labeled in the upper-left corner. The labels show current settings such as the point of view and rendering mode. Click or right-click a label to open the associated viewport label menus. The viewport label menus let you change the viewport settings.

Viewport label menus

1. General menu

2. Point-Of-View (POV) menu

3. Shading menu

Dynamic Resizing of Viewports

You can resize the four viewports so they are of unequal proportions. To do so, drag the intersection of two, three, or four viewports, on the splitter bars. To return to the original layout, right-click an intersection of the dividing lines and choose Reset Layout from the right-click menu.

The new viewport proportions are saved in the scene. However, changing the viewport layout always resets them.

World-Space Tripod

The three-color world-space tripod is visible in the lower-left corner of each viewport. The colors correspond to the three axes of world space: red=X, green=Y, and blue=Z. The axes are labeled in these same colors. The tripod always refers to world space, regardless of the current reference coordinate system.

The world-space tripod is on by default. To turn off this feature, see “To turn off the world-space tripod in all viewports” in the following procedures.

Viewport Tooltips for Object Names

When you’re working with objects in a viewport and pause the cursor over any unselected object, a tooltip appears with the name of that object. If you need to select something or link to something, wait until you see the tooltip to be sure you have selected the object you want. These tooltips are disabled when you work in sub-object mode.

Tooltips are on by default. To turn off this feature, see To turn off object name tooltips, below. For more information see Viewport Navigation and The 3ds Max Window.

Procedures

To make a viewport active, do one of the following:

To switch between single and multiple viewports, do one of the following:

To change viewports when one is maximized:

  1. Press and hold (Windows/Start), then press and release Shift.

    This opens the viewport-switching interface.

  2. If necessary, press Shift repeatedly to highlight the desired viewport, then release to maximize the highlighted viewport.

    Alternatively, simply click the desired viewport.

To resize the viewports:

  1. Drag the intersection of two, three, or four viewports to move the horizontal and vertical splitter bars.
  2. Move the intersection to any new location.

    If you don't drag a corner, you can move the borders horizontally or vertically only.

  3. To reset the viewports, right-click an intersection and choose Reset Layout from the right-click menu.

To change the number of viewports and their arrangement:

  1. In any viewport, click or right-click the General viewport label ([+]). 3ds Max opens the General viewport label menu. Choose Configure.
  2. On the Viewport Configuration dialog, click the Layout tab.
  3. Choose a layout from the choices at the top of the dialog.
  4. Assign what each viewport will display in the lower window of the dialog by clicking or right-clicking a viewport representation and choosing from the right-click menu.
  5. Click OK to make the change.

To turn off the world-space tripod in all viewports:

  1. Choose Customize menu Preferences to display the Preferences dialog.
  2. Click the Viewports tab.
  3. In the Viewport Parameters group, turn off Display World Axis.
  4. Click OK to make the change.

To turn off object-name tooltips:

  1. Choose Customize menu Preferences to display the Preferences dialog.
  2. Click the General tab.
  3. In the UI Display group, turn off Enable Viewport Tooltips.
  4. Click OK to make the change.