fbxsdk/scene/animation/fbxanimlayer.h Source File
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13 #ifndef _FBXSDK_SCENE_ANIMATION_LAYER_H_
14 #define _FBXSDK_SCENE_ANIMATION_LAYER_H_
125 void SetBlendModeBypass(
EFbxType pType,
bool pState);
131 bool GetBlendModeBypass(
EFbxType pType);
142 eBlendOverridePassthrough
185 #ifndef DOXYGEN_SHOULD_SKIP_THIS
The animation layer is a collection of animation curve nodes.
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
This class is an composite of animation curves and is called as animation curve node.
FbxPropertyT< FbxBool > Lock
This property stores the lock state.
FbxPropertyT< FbxBool > Solo
This property stores the solo state.
FbxPropertyT< FbxDouble3 > Color
This property stores the display color.
EScaleAccumulationMode
Scale accumulation mode of animation layer.
EFbxType
Type identifier constants.
FbxPropertyT< FbxEnum > RotationAccumulationMode
This property stores the rotation accumulation mode.
The layer "adds" its animation to layers that precede it in the stack and affect the same attributes...
ERotationAccumulationMode
Rotation accumulation mode of animation layer.
Class to hold user properties.
A FbxObject derived container for FbxObject.
FbxPropertyT< FbxEnum > ScaleAccumulationMode
This property stores the scale accumulation mode.
FbxPropertyT< FbxBool > Mute
This property stores the mute state.
EBlendMode
Blend mode type between animation layers.
FbxPropertyT< FbxEnum > BlendMode
This property stores the blend mode.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.