fbxsdk/scene/animation/fbxanimlayer.h Source File

fbxanimlayer.h
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1 /****************************************************************************************
2 
3  Copyright (C) 2015 Autodesk, Inc.
4  All rights reserved.
5 
6  Use of this software is subject to the terms of the Autodesk license agreement
7  provided at the time of installation or download, or which otherwise accompanies
8  this software in either electronic or hard copy form.
9 
10 ****************************************************************************************/
11 
13 #ifndef _FBXSDK_SCENE_ANIMATION_LAYER_H_
14 #define _FBXSDK_SCENE_ANIMATION_LAYER_H_
15 
16 #include <fbxsdk/fbxsdk_def.h>
17 
19 
20 #include <fbxsdk/fbxsdk_nsbegin.h>
21 
22 class FbxAnimCurveNode;
23 
31 {
33 
34 public:
36  //
37  // Properties
38  //
40 
48 
55 
63 
71 
80 
88 
97 
106 
108  void Reset();
109 
119 
125  void SetBlendModeBypass(EFbxType pType, bool pState);
126 
131  bool GetBlendModeBypass(EFbxType pType);
132 
134 
135 
139  {
142  eBlendOverridePassthrough
149  };
150 
154  {
156  eRotationByChannel
157  };
158 
162  {
164  eScaleAdditive
165  };
166 
179  FbxAnimCurveNode* CreateCurveNode(FbxProperty& pProperty);
181 
182 /*****************************************************************************************************************************
183 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
184 *****************************************************************************************************************************/
185 #ifndef DOXYGEN_SHOULD_SKIP_THIS
186 protected:
187  virtual void ConstructProperties(bool pForceSet);
188  virtual FbxAnimLayer* GetAnimLayer();
189 
190 private:
191  FbxPropertyT<FbxULongLong> mBlendModeBypass;
192 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
193 };
194 
195 #include <fbxsdk/fbxsdk_nsend.h>
196 
197 #endif /* _FBXSDK_SCENE_ANIMATION_LAYER_H_ */
The animation layer is a collection of animation curve nodes.
Definition: fbxanimlayer.h:30
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
Definition: fbxobject.h:61
FBX SDK environment definition.
This class is an composite of animation curves and is called as animation curve node.
FbxPropertyT< FbxBool > Lock
This property stores the lock state.
Definition: fbxanimlayer.h:70
FbxPropertyT< FbxBool > Solo
This property stores the solo state.
Definition: fbxanimlayer.h:62
FbxPropertyT< FbxDouble3 > Color
This property stores the display color.
Definition: fbxanimlayer.h:79
EScaleAccumulationMode
Scale accumulation mode of animation layer.
Definition: fbxanimlayer.h:161
EFbxType
Type identifier constants.
FbxPropertyT< FbxEnum > RotationAccumulationMode
This property stores the rotation accumulation mode.
Definition: fbxanimlayer.h:96
The layer "adds" its animation to layers that precede it in the stack and affect the same attributes...
Definition: fbxanimlayer.h:141
ERotationAccumulationMode
Rotation accumulation mode of animation layer.
Definition: fbxanimlayer.h:153
Class to hold user properties.
Definition: fbxproperty.h:37
A FbxObject derived container for FbxObject.
Definition: fbxcollection.h:28
FbxPropertyT< FbxEnum > ScaleAccumulationMode
This property stores the scale accumulation mode.
Definition: fbxanimlayer.h:105
#define FBXSDK_DLL
Definition: fbxarch.h:173
FbxPropertyT< FbxBool > Mute
This property stores the mute state.
Definition: fbxanimlayer.h:54
EBlendMode
Blend mode type between animation layers.
Definition: fbxanimlayer.h:138
FbxPropertyT< FbxEnum > BlendMode
This property stores the blend mode.
Definition: fbxanimlayer.h:87
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.