fbxsdk/scene/animation/fbxanimstack.h Source File
Go to the documentation of this file.
13 #ifndef _FBXSDK_SCENE_ANIMATION_STACK_H_
14 #define _FBXSDK_SCENE_ANIMATION_STACK_H_
24 #define FBXSDK_TAKENODE_DEFAULT_NAME "Default"
25 #define FBXSDK_ROOTCURVE_DEFAULT_NAME "Defaults"
141 #ifndef DOXYGEN_SHOULD_SKIP_THIS
144 virtual void Destruct(
bool pRecursive);
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
The Animation stack is a collection of animation layers.
FbxPropertyT< FbxTime > LocalStart
This property stores the local time span "Start" time.
FbxPropertyT< FbxTime > LocalStop
This property stores the local time span "Stop" time.
Class to encapsulate time units.
The principal interface for animation evaluators.
FbxPropertyT< FbxTime > ReferenceStart
This property stores the reference time span "Start" time.
A FbxObject derived container for FbxObject.
This class contains take information from an imported file or exported to an output file...
Class to encapsulate time intervals.
FbxPropertyT< FbxTime > ReferenceStop
This property stores the reference time span "Stop" time.
virtual void Destruct(bool pRecursive)
Optional destructor override, automatically called by default destructor.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.
Simple class to hold RGBA values of a thumbnail image.