fbxsdk/scene/shading/fbxbindingtablebase.h Source File
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13 #ifndef _FBXSDK_SCENE_SHADING_BINDING_TABLE_BASE_H_
14 #define _FBXSDK_SCENE_SHADING_BINDING_TABLE_BASE_H_
43 size_t GetEntryCount()
const;
74 #ifndef DOXYGEN_SHOULD_SKIP_THIS
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
A binding table entry stores a binding between a source and a destination.
A binding table represents a collection of bindings from source types such as FbxObject, or FbxLayerElements to destinations which can be of similar types.
The base class of most FBX objects.
#define FBXSDK_ABSTRACT_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new abstract class derived from FbxObject.
Template class for dynamic array holding objects.