fbxsdk/scene/shading/fbxfiletexture.h Source File
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13 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_
14 #define _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_
63 bool SetFileName(
const char* pName);
70 bool SetRelativeFileName(
const char* pName);
76 const char* GetFileName ()
const;
82 const char* GetRelativeFileName()
const;
95 void SetMaterialUse(EMaterialUse pMaterialUse);
100 EMaterialUse GetMaterialUse()
const;
109 #ifndef DOXYGEN_SHOULD_SKIP_THIS
115 void SetMediaName(
const char* pMediaName);
122 void SyncVideoFileName(
const char* pFileName);
123 void SyncVideoRelativeFileName(
const char* pFileName);
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
This class describes image mapping on top of geometry.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
Utility class to manipulate strings.
EMaterialUse
Specify if texture uses model material.
FbxPropertyT< FbxBool > UseMaterial
This property handles the material use.
This class is the base class for textures, ie classes FbxFileTexture, FbxLayeredTexture and FbxProced...
The base class of most FBX objects.
FbxPropertyT< FbxBool > UseMipMap
This property handles the Mipmap use.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
virtual void Reset()
Resets the default texture values.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.