fbxsdk/scene/geometry/fbxopticalreference.h Source File

fbxopticalreference.h
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1 /****************************************************************************************
2 
3  Copyright (C) 2015 Autodesk, Inc.
4  All rights reserved.
5 
6  Use of this software is subject to the terms of the Autodesk license agreement
7  provided at the time of installation or download, or which otherwise accompanies
8  this software in either electronic or hard copy form.
9 
10 ****************************************************************************************/
11 
13 #ifndef _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_
14 #define _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_
15 
16 #include <fbxsdk/fbxsdk_def.h>
17 
19 
20 #include <fbxsdk/fbxsdk_nsbegin.h>
21 
27 {
29 
30 public:
33 
34 /*****************************************************************************************************************************
35 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
36 *****************************************************************************************************************************/
37 #ifndef DOXYGEN_SHOULD_SKIP_THIS
38 protected:
39  virtual FbxStringList GetTypeFlags() const;
40 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
41 };
42 
43 #include <fbxsdk/fbxsdk_nsend.h>
44 
45 #endif /* _FBXSDK_SCENE_GEOMETRY_OPTICAL_REFERENCE_H_ */
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
Definition: fbxobject.h:61
FBX SDK environment definition.
Array that stores pairs of FbxString and a pointer.
This node attribute contains the properties of an optical reference.
EType
Node attribute types.
virtual FbxNodeAttribute::EType GetAttributeType() const
Return the type of node attribute.
#define FBXSDK_DLL
Definition: fbxarch.h:173
This class is the base class to all types of node attributes.