fbxsdk/scene/shading/fbxproceduraltexture.h Source File
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13 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
14 #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
67 #ifndef DOXYGEN_SHOULD_SKIP_THIS
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
This class is the base class for textures, ie classes FbxFileTexture, FbxLayeredTexture and FbxProced...
The base class of most FBX objects.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
virtual void Reset()
Resets the default texture values.
Contains the information to generate a texture procedurally.
FbxPropertyT< FbxBlob > BlobProp
This property handles the raw data for generating procedural texture.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.