fbxsdk/scene/geometry/fbxskin.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_SKIN_H_
14 #define _FBXSDK_SCENE_GEOMETRY_SKIN_H_
47 void SetDeformAccuracy(
double pDeformAccuracy);
52 double GetDeformAccuracy()
const;
80 int GetClusterCount()
const;
92 const FbxCluster* GetCluster(
int pIndex)
const;
117 void SetSkinningType(EType pType);
122 EType GetSkinningType()
const;
140 void AddControlPointIndex(
int pIndex,
double pBlendWeight = 0);
146 int GetControlPointIndicesCount()
const;
152 int* GetControlPointIndices()
const;
158 double* GetControlPointBlendWeights()
const;
164 void SetControlPointIWCount(
int pCount);
171 #ifndef DOXYGEN_SHOULD_SKIP_THIS
181 double mDeformAccuracy;
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
virtual void Compact()
Compact the memory used by this object.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
Array that stores pairs of FbxString and a pointer.
ECloneType
Types of clones that can be created for FbxObject.
Class for clusters (links).
The base class of most FBX objects.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
virtual FbxObject * Clone(FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=((void *) 0), void *pSet=((void *) 0)) const
Creates a clone of this object.
The base class of geometric objects that support control point deformations (e.g. ...
EDeformerType GetDeformerType() const
Get the type of the deformer.