The Material node creates a central hub to control the specular, ambient, diffuse, transparency, and shininess of a geometry's children maps and substances.
Flame Premium automatically creates a Material node when you insert a Substance Texture or when you import 3ds Max or FBX models with textures. You can also manually add a material node to any geometry or surface in the Action schematic.
Material Node Menu Settings
Lighting Settings
- Red Specular field
- Displays the red specular highlight value. Editable.
- Green Specular field
- Displays the green specular highlight value. Editable.
- Blue Specular field
- Displays the blue specular highlight value. Editable
- Specular colour pot
- Displays the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than 0. Editable.
Note: Specular lighting sets the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than zero.
- Red Ambient field
- Displays the red ambient colour value. Editable.
- Green Ambient field
- Displays the green ambient colour value. Editable.
- Blue Ambient field
- Displays the blue ambient colour value. Editable.
- Ambient colour pot
- Displays the colour of the area of the 3D model that is not illuminated by a direct light source. Editable.
Note: Ambient lighting sets colour to the area of the 3D model that is not illuminated by a direct light source. The edge of the ambient area mixes with the specular highlight colour and the diffuse colour.
- Red Diffuse field
- Displays the red diffuse colour value. Editable.
- Green Diffuse field
- Displays the green diffuse colour value. Editable.
- Blue Diffuse field
- Displays the blue diffuse colour value. Editable.
- Diffuse colour pot
- Displays the diffuse colour. Editable.
Note: Diffuse lighting modifies the colour and illumination of the entire 3D model. Diffuse light mixes with the colour of the light sources used to illuminate the 3D model. The diffuse colour may also mix with the ambient colour and the colour of the specular highlight.
Surface Settings
- Transparency field
- Displays the transparency level of the 3D model. Editable.
- Shine field
- Displays the intensity value of the specular highlight. When this value is zero, the specular highlight is disabled. Shine affects both size and intensity. Editable.
See Creating a Specular Highlight on a Model.