#include <imrLightTranslation.h>
Describes an area primitive, equivalent to miLight::primitive in the mental ray API.
Classes | |
struct | AreaLight_cylinder |
Same as miLight_cylinder in the mental ray API. More... | |
struct | AreaLight_disc |
Same as miLight_disc in the mental ray API. More... | |
struct | AreaLight_rectangle |
Same as miLight_rectangle in the mental ray API. More... | |
struct | AreaLight_sphere |
Same as miLight_sphere in the mental ray API. More... | |