 Related help topics:
 Related help topics: #include <MFnLight.h>
Manage dependency graph nodes representing lights.
MFnLight allows the creation and manipulation of dependency graph nodes representing lights. This is the top level of a hierarchy of light node function sets. It permits manipulation of the attributes common to all types of lights.
 Examples:
 Examples:  Inheritance diagram for MFnLight:
 Inheritance diagram for MFnLight:| Public Member Functions | |
| virtual MFn::Type | type () const | 
| Function set type.  More... | |
| virtual | ~MFnLight () | 
| Destructor.  More... | |
| MFnLight () | |
| Default constructor. | |
| MFnLight (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| MFnLight (const MDagPath &object, MStatus *ret=NULL) | |
| Constructor.  More... | |
| MColor | color (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "color" attribute of a light node.  More... | |
| MStatus | setColor (const MColor &col) | 
| Sets the value of the "color" attribute of a light node.  More... | |
| float | intensity (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "intensity" attribute of a light node.  More... | |
| MStatus | setIntensity (const float &intens) | 
| Sets the value of the "intensity" attribute of a light node.  More... | |
| bool | useRayTraceShadows (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "useRayTraceShadows" attribute of a light node.  More... | |
| MStatus | setUseRayTraceShadows (const bool &useRayTraceShadows) | 
| Sets the value of the "useRayTraceShadows" attribute of a light node.  More... | |
| MColor | shadowColor (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "shadowColor" attribute of a light node.  More... | |
| MStatus | setShadowColor (const MColor &shadow_color) | 
| Sets the value of the "shadowColor" attribute of a light node.  More... | |
| double | centerOfIllumination (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "centerOfIllumination" attribute of a light node.  More... | |
| MStatus | setCenterOfIllumination (const double &dist) | 
| Sets the value of the "centerOfIllumination" attribute of a light node.  More... | |
| short | numShadowSamples (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "numShadowSamples" attribute of a light node.  More... | |
| MStatus | setNumShadowSamples (const short &num_shadow_samples) | 
| Sets the value of the "numShadowSamples" attribute of a light node.  More... | |
| short | rayDepthLimit (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "rayDepthLimit" attribute of a light node.  More... | |
| MStatus | setRayDepthLimit (const short &rayDepthLimit) | 
| Sets the value of the "rayDepthLimit" attribute of a light node.  More... | |
| MColor | opticalFXvisibility (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "opticalFXvisibility" attribute of a light node.  More... | |
| MStatus | setOpticalFXvisibility (const MColor &visibility) | 
| Sets the value of the "opticalFXvisibility" attribute of a light node.  More... | |
| MColor | lightIntensity (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "lightIntensity" attribute of a light node.  More... | |
| MFloatVector | lightDirection (int instance, MSpace::Space space=MSpace::kWorld, MStatus *ReturnStatus=NULL) const | 
| Returns the direction in which the light is pointing.  More... | |
| MFloatVector | lightDirection (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "lightDirection" attribute of a light node.  More... | |
| bool | lightAmbient (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "lightAmbient" attribute of a light node.  More... | |
| bool | lightDiffuse (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "lightDiffuse" attribute of a light node.  More... | |
| bool | lightSpecular (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "lightSpecular" attribute of a light node.  More... | |
| MFnLight (const MObject &object, MStatus *ret=NULL) | |
| Constructor.  More... | |
|  Public Member Functions inherited from MFnDagNode | |
| virtual | ~MFnDagNode () | 
| Destructor.  More... | |
| MFnDagNode () | |
| Class Constructor.  More... | |
| MFnDagNode (MObject &object, MStatus *ret=NULL) | |
| This method is not available in Python.  More... | |
| MFnDagNode (const MDagPath &object, MStatus *ret=NULL) | |
| Class Constructor.  More... | |
| MObject | create (const MTypeId &typeId, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) | 
| Creates a new DAG node with the given type tag.  More... | |
| MObject | create (const MTypeId &typeId, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) | 
| Creates a new DAG node with the given type tag.  More... | |
| MObject | create (const MString &type, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) | 
| Creates a new DAG node with the given type tag.  More... | |
| MObject | create (const MString &type, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) | 
| Creates a new DAG node with the given type tag.  More... | |
| unsigned int | parentCount (MStatus *ReturnStatus=NULL) const | 
| Determines the number of parent Nodes of the Node.  More... | |
| MObject | parent (unsigned int i, MStatus *ReturnStatus=NULL) const | 
| Queries the DAG Node attached to the Function Set for the parent Node corresponding to the given index.  More... | |
| MStatus | addChild (MObject &child, unsigned int index=kNextPos, bool keepExistingParents=false) | 
| Makes the given DAG Node a child of the DAG Node to which this instance of the Function Set is attached.  More... | |
| MStatus | removeChild (MObject &child) | 
| Removes the given DAG Node from the parent.  More... | |
| MStatus | removeChildAt (unsigned int index) | 
| Removes the child at the given index from the parent.  More... | |
| unsigned int | childCount (MStatus *ReturnStatus=NULL) const | 
| Determines the number of child Nodes of the Node.  More... | |
| MObject | child (unsigned int i, MStatus *ReturnStatus=NULL) const | 
| Queries the DAG Node attached to the Function Set for the child Node corresponding to the given index.  More... | |
| MObject | dagRoot (MStatus *ReturnStatus=NULL) | 
| Determines the root of the first DAG Path to the DAG Node attached to the Function Set.  More... | |
| bool | hasParent (const MObject &node, MStatus *ReturnStatus=NULL) const | 
| Determines whether or not the given Node is a parent of the DAG Node attached to the Function Set.  More... | |
| bool | hasChild (const MObject &node, MStatus *ReturnStatus=NULL) const | 
| Determines whether or not the given Node is a child of the DAG Node attached to the Function Set.  More... | |
| bool | isChildOf (const MObject &node, MStatus *ReturnStatus=NULL) const | 
| Determines whether or not the DAG Node attached to the Function Set is a child of the given node.  More... | |
| bool | isParentOf (const MObject &node, MStatus *ReturnStatus=NULL) const | 
| Determines whether or not the DAG Node attached to the Function Set is a parent of the given node.  More... | |
| bool | inUnderWorld (MStatus *ReturnStatus=NULL) const | 
| Determines whether or not the DAG Node is an underworld node.  More... | |
| bool | inModel (MStatus *ReturnStatus=NULL) const | 
| Determines whether or not the DAG Node is in the model.  More... | |
| bool | isInstanceable (MStatus *ReturnStatus=NULL) const | 
| Returns true if the DAG node can be instanced, and false otherwise.  More... | |
| MStatus | setInstanceable (const bool how) | 
| Sets whether or not the DAG node is instanceable.  More... | |
| bool | isInstanced (bool indirect=true, MStatus *ReturnStatus=NULL) const | 
| Determines whether the DAG Node attached to the Function Set is directly or indirectly instanced.  More... | |
| bool | isInstancedAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| Returns true if the specified attribute is instanced.  More... | |
| unsigned int | instanceCount (bool total, MStatus *ReturnStatus=NULL) const | 
| Determines the number of times the Node attached to the Function Set is instanced.  More... | |
| MObject | duplicate (bool instance=false, bool instanceLeaf=false, MStatus *ReturnStatus=NULL) const | 
| This method duplicates the DAG hierarchy rooted at the current node.  More... | |
| MStatus | getPath (MDagPath &path) const | 
| Returns a DAG Path to the DAG Node attached to the Function Set.  More... | |
| MStatus | getAllPaths (MDagPathArray &paths) const | 
| Determines all DAG Paths to the DAG Node attached to the Function Set.  More... | |
| MString | fullPathName (MStatus *ReturnStatus=NULL) const | 
| Return a string representing the full path from the root of the dag to this object.  More... | |
| MString | partialPathName (MStatus *ReturnStatus=NULL) const | 
| Return a string representing the partial path from the root of the dag to this object.  More... | |
| MMatrix | transformationMatrix (MStatus *ReturnStatus=NULL) const | 
| Returns the object space transformation matrix for this DAG node.  More... | |
| bool | isIntermediateObject (MStatus *ReturnStatus=NULL) const | 
| Returns true if this object is an intermediate in a geometry calculation.  More... | |
| MStatus | setIntermediateObject (bool isIntermediate) | 
| Sets whether this object is an intermediate in a geometry calculation.  More... | |
| int | objectColor (MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MStatus | setObjectColor (int color) | 
| Sets the index for the current user defined inactive color used by the node.  More... | |
| bool | usingObjectColor (MStatus *ReturnStatus=NULL) const | 
| MStatus | setUseObjectColor (bool useObjectColor) | 
| MObjectColorType | objectColorType (MStatus *ReturnStatus=NULL) const | 
| Determines whether or not the user defined inactive color will be used for the node, or whether the default inactive color will be used.  More... | |
| MStatus | setObjectColorType (MObjectColorType type) | 
| Sets whether or not the user defined inactive object color will be used.  More... | |
| MStatus | setObjectColor (const MColor &color) | 
| Sets the color value for the current user defined inactive color used by the node.  More... | |
| MColor | objectColorRGB (MStatus *ReturnStatus=NULL) const | 
| Determines the RGB color for the current user defined inactive color used by the node.  More... | |
| int | objectColorIndex (MStatus *ReturnStatus=NULL) const | 
| Determines the index for the current user defined inactive color used by the node.  More... | |
| MColor | hiliteColor (MStatus *ReturnStatus=NULL) const | 
| Determines the current hilite color used by the node.  More... | |
| bool | usingHiliteColor (MStatus *ReturnStatus=NULL) const | 
| Determines whether or not the hilite color will be used for the node.  More... | |
| MColor | dormantColor (MStatus *ReturnStatus=NULL) const | 
| Determines the dormant color used by this node.  More... | |
| MColor | activeColor (MStatus *ReturnStatus=NULL) const | 
| Determines the active color used by this node.  More... | |
| bool | drawOverrideEnabled (MStatus *ReturnStatus=NULL) const | 
| Determines whether or not draw override is turned on for this node.  More... | |
| bool | drawOverrideIsReference (MStatus *ReturnStatus=NULL) const | 
| Determines whether or not Display Type of the draw override is Reference for this node.  More... | |
| bool | drawOverrideIsTemplate (MStatus *ReturnStatus=NULL) const | 
| Determines whether or not Display Type of the draw override is Template for this node.  More... | |
| bool | drawOverrideColor (MColor &color, MStatus *ReturnStatus=NULL) const | 
| Determines the draw override color used by this node.  More... | |
| MStatus | getConnectedSetsAndMembers (unsigned int instanceNumber, MObjectArray &sets, MObjectArray &comps, bool renderableSetsOnly) const | 
| Returns all the sets connected to the specified instance of this DAG object.  More... | |
| MBoundingBox | boundingBox (MStatus *ReturnStatus=NULL) const | 
| Returns the bounding box for the dag node in object space.  More... | |
| MDagPath | dagPath (MStatus *ReturnStatus=NULL) const | 
| Returns the DagPath to which the Function Set is attached.  More... | |
| virtual MStatus | setObject (const MDagPath &path) | 
| Attaches Function Set to the DAG Node that has the given DAG Path.  More... | |
| virtual MStatus | setObject (MObject &object) | 
| Attaches Function Set to given DAG Node.  More... | |
| MObject | model (MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MFnDagNode (const MObject &object, MStatus *ret=NULL) | |
| No script support.  More... | |
| virtual MStatus | setObject (const MObject &object) | 
| No script support.  More... | |
|  Public Member Functions inherited from MFnDependencyNode | |
| virtual | ~MFnDependencyNode () | 
| Destructor. | |
| MFnDependencyNode () | |
| Default constructor. | |
| MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type tag.  More... | |
| MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type tag.  More... | |
| MObject | create (const MString &type, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type.  More... | |
| MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type.  More... | |
| MTypeId | typeId (MStatus *ReturnStatus=NULL) const | 
| Returns the type id of this node.  More... | |
| MString | typeName (MStatus *ReturnStatus=NULL) const | 
| Returns the type name of this node.  More... | |
| MString | name (MStatus *ReturnStatus=NULL) const | 
| Returns the name of this node.  More... | |
| MString | pluginName (MStatus *ReturnStatus=NULL) const | 
| Returns the name of the plug-in this MFnDependendencyNode was defined in.  More... | |
| MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) | 
| Sets the name of this node.  More... | |
| MUuid | uuid (MStatus *ReturnStatus=NULL) const | 
| Returns the node's UUID.  More... | |
| void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) | 
| Sets the node's UUID.  More... | |
| MStatus | getConnections (MPlugArray &array) const | 
| Get all of the current connections to this node as an array of plugs.  More... | |
| unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const | 
| Returns the number of attributes that this node has.  More... | |
| MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const | 
| Finds the attribute of this node at the given index.  More... | |
| MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const | 
| Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation.  More... | |
| MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const | 
| Finds the attribute of this node that has the given name.  More... | |
| MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| Returns the class (normal, dynamic, extension) of the specified attribute.  More... | |
| MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const | 
| Returns an array of attributes that are affected by the attribute passed in.  More... | |
| MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const | 
| Returns an array of attributes that affect the attribute passed in, attr.  More... | |
| MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const | 
| Attempt to find a plug for the given attribute.  More... | |
| MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const | 
| Attempt to find a plug for the given attribute.  More... | |
| MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MStatus | addAttribute (const MObject &attr) | 
| Add a new dynamic attibute to this node.  More... | |
| MStatus | removeAttribute (const MObject &attr) | 
| Remove a dynamic attribute from a node.  More... | |
| MPxNode * | userNode (MStatus *ReturnStatus=NULL) const | 
| If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it.  More... | |
| bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node came from a referenced file.  More... | |
| bool | isShared (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node is shared.  More... | |
| bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const | 
| Returns whether or not edits on the given node are being tracked by the generalized edit system.  More... | |
| bool | hasUniqueName (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node's name is unique within the scene.  More... | |
| MString | parentNamespace (MStatus *ReturnStatus=NULL) const | 
| Returns the name of the namespace in which this node resides.  More... | |
| bool | isLocked (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node is locked.  More... | |
| MStatus | setLocked (bool locked) | 
| Locks or unlocks this node.  More... | |
| bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not the specified attribute was added to this node within the current scene.  More... | |
| MStatus | setFlag (unsigned int flag, bool state) | 
| Sets the state of the specified flag for the node.  More... | |
| bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const | 
| Retrieves the current state of the specified flag for a node.  More... | |
| bool | isDefaultNode (MStatus *ReturnStatus=NULL) const | 
| Returns true if the node is a default node.  More... | |
| MStatus | setDoNotWrite (bool flag) | 
| Use this method to mark the "do not write" state of this node.  More... | |
| bool | canBeWritten (MStatus *ReturnStatus=NULL) const | 
| Returns the do not write state of the node.  More... | |
| bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const | 
| Returns true if the node already has an attribute with the given name.  More... | |
| MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) | 
| Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases.  More... | |
| bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) | 
| Sets or removes an alias (i.e.  More... | |
| bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const | 
| Retrieves the attribute with the given alias.  More... | |
| bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) | 
| Returns a list of all attribute aliases for this node.  More... | |
| MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) | 
| Returns the alias for the plug's attribute or the empty string if that attribute has no alias.  More... | |
| MStatus | setIcon (const MString &filename) | 
| Associates a custom icon with the node for display in the Maya UI.  More... | |
| MString | icon (MStatus *ReturnStatus=NULL) const | 
| Returns the custom icon filename associated with the node.  More... | |
| MStatus | getExternalContent (MExternalContentInfoTable &table) const | 
| Returns the external content (files) that this node depends on.  More... | |
| MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const | 
| Adds content info to the specified table from a file path attribute.  More... | |
| MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) | 
| Sets content info in the specified attribute from the table.  More... | |
| MStatus | setExternalContent (const MExternalContentLocationTable &table) | 
| Changes the location of external content.  More... | |
| MString | setName (const MString &name, MStatus *ReturnStatus) | 
| OBSOLETE FUNCTION, NO SCRIPT SUPPORT.  More... | |
| MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
| NO SCRIPT SUPPORT.  More... | |
| bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) | 
| NO SCRIPT SUPPORT.  More... | |
| virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const | 
| This method is not available in Python.  More... | |
| virtual MStatus | setMetadata (const adsk::Data::Associations &) | 
| This method is not available in Python.  More... | |
| virtual MStatus | deleteMetadata () | 
| This method is not available in Python.  More... | |
| virtual MStatus | validateMetadata (MString &errors) const | 
| This method is not available in Python.  More... | |
| MStatus | dgTimerOn () | 
| Indicates that this node should collect DG timing data whenever DG timing is enabled.  More... | |
| MStatus | dgTimerOff () | 
| Indicates that this node should no longer collect DG timing data when DG timing is enabled.  More... | |
| MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) | 
| The function returns the current on/off state of the node's timer.  More... | |
| MStatus | dgTimerReset () | 
| The function resets the dependency graph timers and counters for this node to zero.  More... | |
| double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const | 
| The function returns the specified timer value for the current node.  More... | |
| MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) | 
| Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method.  More... | |
| MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) | 
| This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis.  More... | |
| MStatus | addAttribute (const MObject &attr, MAttrClass type) | 
| This method is obsolete.  More... | |
| MStatus | removeAttribute (const MObject &attr, MAttrClass type) | 
| This method is obsolete.  More... | |
|  Public Member Functions inherited from MFnBase | |
| virtual | ~MFnBase () | 
| Class Destructor.  More... | |
| bool | hasObj (MFn::Type) const | 
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More... | |
| bool | hasObj (const MObject &) const | 
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More... | |
| MObject | object (MStatus *ReturnStatus=NULL) const | 
| Returns the MObject that is attached to the Function Set.  More... | |
| Protected Member Functions | |
| virtual const char * | className () const | 
| Class name.  More... | |
| Additional Inherited Members | |
|  Public Types inherited from MFnDagNode | |
| enum | { kNextPos = 0xff } | 
| Anonymous enum to store constant values.  More... | |
| enum | MObjectColorType { kUseDefaultColor = 0, kUseIndexColor, kUseRGBColor } | 
| Enum to set how an object is colored.  More... | |
|  Public Types inherited from MFnDependencyNode | |
| enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr } | 
| Specifies the scope of the attribute.  More... | |
| enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } | 
| Possible states for the node's timer.  More... | |
| enum | MdgTimerMetric { kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback, kTimerMetrics } | 
| The different timer metrics which can be queried.  More... | |
| enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes } | 
| The types of timers which can be queried.  More... | |
|  Static Public Member Functions inherited from MFnDependencyNode | |
| static MString | classification (const MString &nodeTypeName) | 
| Retrieves the classification string for a node type.  More... | |
| static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) | 
| Allocates a node flag for sole use by the caller.  More... | |
| static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) | 
| Deallocates a node flag which was previously allocated by a call to allocateFlag.  More... | |
| static MStatus | deallocateAllFlags (const MString pluginName) | 
| Deallocates all of the node flags which are currently allocated to the specified plugin.  More... | |
| static void | enableDGTiming (bool enable) | 
| Globally enables or disables the DG node timing mechanism.  More... | |
|  Static Public Member Functions inherited from MFnBase | |
| static const char * | className () | 
| Returns the name of this class.  More... | |
| 
 | virtual | 
Destructor.
The class destructor.
Constructor.
Class constructor that initializes the function set to the given MObject.
| [in] | object | The MObject to attach the function set to | 
| [out] | ReturnStatus | the return status | 
Constructor.
Class constructor that initializes the function set to the given constant MDagPath object.
| [in] | object | The const MDagPath to attach the function set to | 
| [out] | ReturnStatus | The return status | 
Constructor.
Class constructor that initializes the function set to the given MObject.
| [in] | object | The MObject to attach the function set to | 
| [out] | ReturnStatus | the return status | 
| 
 | virtual | 
Function set type.
Return the class type : MFn::kLight.
Reimplemented from MFnDagNode.
Reimplemented in MFnPointLight, MFnSpotLight, MFnVolumeLight, MFnNonAmbientLight, MFnNonExtendedLight, MFnAmbientLight, MFnAreaLight, and MFnDirectionalLight.
| 
 | protectedvirtual | 
Class name.
Return the class name : "MFnLight".
Reimplemented from MFnDagNode.
Reimplemented in MFnPointLight, MFnSpotLight, MFnVolumeLight, MFnNonAmbientLight, MFnNonExtendedLight, MFnAmbientLight, MFnAreaLight, and MFnDirectionalLight.
Retrieves the value of the "color" attribute of a light node.
This attribute represents the color of the light emitted by the light node.
| [out] | ReturnStatus | return status | 
Sets the value of the "color" attribute of a light node.
| [in] | col | value to which the attribute will be set. | 
| float intensity | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "intensity" attribute of a light node.
This attribute represents a uniform scaling factor applied to the light color.
| [out] | ReturnStatus | return status | 
| MStatus setIntensity | ( | const float & | intens | ) | 
Sets the value of the "intensity" attribute of a light node.
| [in] | intens | value to which the attribute will be set. | 
| bool useRayTraceShadows | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "useRayTraceShadows" attribute of a light node.
This attribute determines whether or not the light should raytrace it's shadows.
| [out] | ReturnStatus | return status | 
| MStatus setUseRayTraceShadows | ( | const bool & | useRayTraceShadows | ) | 
Sets the value of the "useRayTraceShadows" attribute of a light node.
| [in] | useRayTraceShadows | value to which the attribute will be set. | 
Retrieves the value of the "shadowColor" attribute of a light node.
This attribute represents the color of the shadows cast by the light.
| [out] | ReturnStatus | return status | 
Sets the value of the "shadowColor" attribute of a light node.
| [in] | shadow_color | value to which the attribute will be set. | 
| double centerOfIllumination | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "centerOfIllumination" attribute of a light node.
This attribute represents the distance to the center of illumination of the light.
| [out] | ReturnStatus | return status | 
| MStatus setCenterOfIllumination | ( | const double & | dist | ) | 
Sets the value of the "centerOfIllumination" attribute of a light node.
| [in] | dist | value to which the attribute will be set. | 
| short numShadowSamples | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "numShadowSamples" attribute of a light node.
This attribute represents the number of shadow samples per point used in occulusion testing.
| [out] | ReturnStatus | return status | 
| MStatus setNumShadowSamples | ( | const short & | num_shadow_samples | ) | 
Sets the value of the "numShadowSamples" attribute of a light node.
| [in] | num_shadow_samples | value to which the attribute will be set. | 
| short rayDepthLimit | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "rayDepthLimit" attribute of a light node.
This attribute determines a cutoff point for shadow calculations related to the light. Rays whose depth is higher than the value of this attribute will not trigger a shadow calculation for the light.
| [out] | ReturnStatus | return status | 
| MStatus setRayDepthLimit | ( | const short & | ray_depth_limit | ) | 
Sets the value of the "rayDepthLimit" attribute of a light node.
| [in] | ray_depth_limit | value to which the attribute will be set. | 
Retrieves the value of the "opticalFXvisibility" attribute of a light node.
This attribute represents an occlusion scaling factor for light glow effects on this light.
| [out] | ReturnStatus | return status | 
Sets the value of the "opticalFXvisibility" attribute of a light node.
| [in] | visibility | value to which the attribute will be set. | 
Retrieves the value of the "lightIntensity" attribute of a light node.
This attribute represents the intensity of the light specified as a color.
| [out] | ReturnStatus | return status | 
| MFloatVector lightDirection | ( | int | instance, | 
| MSpace::Space | space = MSpace::kWorld, | ||
| MStatus * | ReturnStatus = NULL | ||
| ) | const | 
Returns the direction in which the light is pointing.
This is only valid for lights which are associated with a direction, such as area, directional or spot lights. The vector returned is not normalized.
| [in] | instance | The instance of the light for which to return the direction. | 
| [in] | space | The coordinate space for which the direction vector is returned. If MSpace::kWorld is passed in the vector will be in the lights world space. If any other MSpace::Space value in pass in the vector will be returned in object (or local) space. | 
| [out] | ReturnStatus | return status | 
 Examples:
 Examples: | MFloatVector lightDirection | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "lightDirection" attribute of a light node.
This attribute represents the direction from the light to the point being shading.
NOTE: This value is only valid during the rendering phase. See lightDirection method above for actual light direction.
| [out] | ReturnStatus | return status | 
| bool lightAmbient | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "lightAmbient" attribute of a light node.
This attribute indicates if the light has an ambient component.
| [out] | ReturnStatus | return status | 
| bool lightDiffuse | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "lightDiffuse" attribute of a light node.
This attribute indicates if the light has a diffuse component.
| [out] | ReturnStatus | return status | 
| bool lightSpecular | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "lightSpecular" attribute of a light node.
This attribute indicates if the light has a specular component.
| [out] | ReturnStatus | return status |