|  | 
| virtual MFn::Type | type () const | 
|  | Function set type.  More... 
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|  | 
| virtual | ~MFnVolumeLight () | 
|  | Destructor.  More... 
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|  | 
|  | MFnVolumeLight () | 
|  | Default constructor. 
 | 
|  | 
|  | MFnVolumeLight (MObject &object, MStatus *ReturnStatus=NULL) | 
|  | Constructor.  More... 
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|  | 
|  | MFnVolumeLight (const MDagPath &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) | 
|  | Creates a new volume light dependency graph node and adds it to the dependency graph.  More... 
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|  | 
| MObject | create (const MObject &parent, bool UIvisible=true, bool wantTransform=false, MStatus *ReturnStatus=NULL) | 
|  | Creates a new volume light dependency graph node and adds it to the dependency graph.  More... 
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|  | 
| MFnVolumeLight::MLightShape | lightShape (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the "lightShape" attribute of the light.  More... 
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|  | 
| MStatus | setLightShape (const MFnVolumeLight::MLightShape &light_shape) | 
|  | Sets the value of the "lightShape" attribute of a volume light node.  More... 
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|  | 
| MFnVolumeLight::MLightDirection | volumeLightDirection (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "volumeLightDirection" attribute.  More... 
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|  | 
| MStatus | setVolumeLightDirection (const MFnVolumeLight::MLightDirection &volume_light_direction) | 
|  | Sets the value of the "volumeLightDirection" attribute of a volume light node.  More... 
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|  | 
| float | arc (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "arc" attribute.  More... 
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|  | 
| MStatus | setArc (const float &arc) | 
|  | Sets the value of the "arc" attribute of a volume light node.  More... 
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|  | 
| float | coneEndRadius (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "coneEndRadius" attribute.  More... 
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|  | 
| MStatus | setConeEndRadius (const float &cone_end_radius) | 
|  | Sets the value of the "coneEndRadius" attribute of a volume light node.  More... 
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|  | 
| bool | emitAmbient (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "emitAmbient" attribute.  More... 
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|  | 
| MStatus | setEmitAmbient (const bool &emit_ambient) | 
|  | Sets the value of the "emitAmbient" attribute of a volume light node.  More... 
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|  | 
| MRampAttribute | colorRamp (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the "colorRamp" attribute.  More... 
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|  | 
| MRampAttribute | penumbraRamp (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the "penumbraRamp" attribute.  More... 
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|  | 
| float | shadowAngle (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "shadowAngle" attribute of a volume light node.  More... 
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|  | 
| MStatus | setShadowAngle (const float &shadow_angle) | 
|  | Sets the value of the "shadowAngle" attribute of a volume light node.  More... 
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|  | 
|  | MFnVolumeLight (const MObject &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| MObject | create (const MObject &parent, bool UIvisible=true, MStatus *ReturnStatus=NULL) | 
|  | NO SCRIPT SUPPORT.  More... 
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|  | 
| virtual | ~MFnPointLight () | 
|  | Destructor.  More... 
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|  | 
|  | MFnPointLight () | 
|  | Default constructor. 
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|  | 
|  | MFnPointLight (MObject &object, MStatus *ReturnStatus=NULL) | 
|  | Constructor.  More... 
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|  | 
|  | MFnPointLight (const MDagPath &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) | 
|  | Creates a new point light dependency graph node and adds it to the dependency graph.  More... 
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|  | 
| MObject | create (const MObject &parent, bool UIvisible=true, bool wantTransform=false, MStatus *ReturnStatus=NULL) | 
|  | Creates a new point light dependency graph node and adds it to the dependency graph.  More... 
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|  | 
|  | MFnPointLight (const MObject &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| MObject | create (const MObject &parent, bool UIvisible=true, MStatus *ReturnStatus=NULL) | 
|  | NO SCRIPT SUPPORT.  More... 
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|  | 
| virtual | ~MFnNonExtendedLight () | 
|  | Destructor.  More... 
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|  | 
|  | MFnNonExtendedLight () | 
|  | Default constructor. 
 | 
|  | 
|  | MFnNonExtendedLight (MObject &object, MStatus *ReturnStatus=NULL) | 
|  | Constructor.  More... 
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|  | 
|  | MFnNonExtendedLight (const MDagPath &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| float | shadowRadius (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "shadowRadius" attribute of a non-extended light node.  More... 
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|  | 
| MStatus | setShadowRadius (const float &shadow_radius) | 
|  | Sets the value of the "shadowRadius" attribute of a non-extended light node.  More... 
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|  | 
| bool | castSoftShadows (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "castSoftShadows" attribute of a non-extended light node.  More... 
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|  | 
| MStatus | setCastSoftShadows (const bool &cast_soft_shadows) | 
|  | Sets the value of the "castSoftShadows" attribute of a non-extended light node.  More... 
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|  | 
| bool | useDepthMapShadows (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "useDepthMapShadows" attribute of a non-extended light node.  More... 
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|  | 
| MStatus | setUseDepthMapShadows (const bool &use_depth_map) | 
|  | Sets the value of the "useDepthMapShadows" attribute of a non-extended light node.  More... 
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|  | 
| short | depthMapFilterSize (MStatus *ReturnStatus) const | 
|  | Retrieves the value of the "depthMapFilterSize" attribute of a light node.  More... 
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|  | 
| MStatus | setDepthMapFilterSize (const short &depth_map_filter_size) | 
|  | Sets the value of the "depthMapFilterSize" attribute of a light node.  More... 
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|  | 
| short | depthMapResolution (MStatus *ReturnStatus) const | 
|  | Retrieves the value of the "depthMapResolution" attribute of a light node.  More... 
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|  | 
| MStatus | setDepthMapResolution (const short &depth_map_resolution) | 
|  | Sets the value of the "depthMapResolution" attribute of a light node.  More... 
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|  | 
| float | depthMapBias (MStatus *ReturnStatus) const | 
|  | Retrieves the value of the "depthMapBias" attribute of a light node.  More... 
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|  | 
| MStatus | setDepthMapBias (const float &depth_map_bias) | 
|  | Sets the value of the "depthMapBias" attribute of a light node.  More... 
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|  | 
| bool | useDepthMapAutoFocus (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "useDepthMapAutoFocus" attribute of a non-extended light node.  More... 
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|  | 
| MStatus | setUseDepthMapAutoFocus (const bool use_depth_map_auto_focus) | 
|  | Sets the value of the "useDepthMapAutoFocus" attribute of a non-extended light node.  More... 
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|  | 
| float | depthMapWidthFocus (MStatus *ReturnStatus) const | 
|  | Retrieves the value of the "depthMapWidthFocus" attribute of a light node.  More... 
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|  | 
| MStatus | setDepthMapWidthFocus (const float depth_map_width_focus) | 
|  | Sets the value of the "depthMapWidthFocus" attribute of a light node.  More... 
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|  | 
| float | depthMapFocus (MStatus *ReturnStatus) const | 
|  | Retrieves the value of the "depthMapFocus" attribute of a light node.  More... 
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|  | 
| MStatus | setDepthMapFocus (const float depth_map_focus) | 
|  | Sets the value of the "depthMapFocus" attribute of a light node.  More... 
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|  | 
|  | MFnNonExtendedLight (const MObject &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| virtual | ~MFnNonAmbientLight () | 
|  | Destructor.  More... 
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|  | 
|  | MFnNonAmbientLight () | 
|  | Default constructor. 
 | 
|  | 
|  | MFnNonAmbientLight (MObject &object, MStatus *ReturnStatus=NULL) | 
|  | Constructor.  More... 
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|  | 
|  | MFnNonAmbientLight (const MDagPath &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| short | decayRate (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "decayRate" attribute of a non-ambient light node.  More... 
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|  | 
| MStatus | setDecayRate (const short &decay_rate) | 
|  | Sets the value of the "decayRate" attribute of a non-ambient light node.  More... 
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|  | 
|  | MFnNonAmbientLight (const MObject &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| virtual | ~MFnLight () | 
|  | Destructor.  More... 
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|  | 
|  | MFnLight () | 
|  | Default constructor. 
 | 
|  | 
|  | MFnLight (MObject &object, MStatus *ReturnStatus=NULL) | 
|  | Constructor.  More... 
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|  | 
|  | MFnLight (const MDagPath &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| MColor | color (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "color" attribute of a light node.  More... 
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|  | 
| MStatus | setColor (const MColor &col) | 
|  | Sets the value of the "color" attribute of a light node.  More... 
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|  | 
| float | intensity (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "intensity" attribute of a light node.  More... 
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|  | 
| MStatus | setIntensity (const float &intens) | 
|  | Sets the value of the "intensity" attribute of a light node.  More... 
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|  | 
| bool | useRayTraceShadows (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "useRayTraceShadows" attribute of a light node.  More... 
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|  | 
| MStatus | setUseRayTraceShadows (const bool &useRayTraceShadows) | 
|  | Sets the value of the "useRayTraceShadows" attribute of a light node.  More... 
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|  | 
| MColor | shadowColor (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "shadowColor" attribute of a light node.  More... 
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|  | 
| MStatus | setShadowColor (const MColor &shadow_color) | 
|  | Sets the value of the "shadowColor" attribute of a light node.  More... 
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|  | 
| double | centerOfIllumination (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "centerOfIllumination" attribute of a light node.  More... 
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|  | 
| MStatus | setCenterOfIllumination (const double &dist) | 
|  | Sets the value of the "centerOfIllumination" attribute of a light node.  More... 
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|  | 
| short | numShadowSamples (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "numShadowSamples" attribute of a light node.  More... 
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|  | 
| MStatus | setNumShadowSamples (const short &num_shadow_samples) | 
|  | Sets the value of the "numShadowSamples" attribute of a light node.  More... 
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|  | 
| short | rayDepthLimit (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "rayDepthLimit" attribute of a light node.  More... 
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|  | 
| MStatus | setRayDepthLimit (const short &rayDepthLimit) | 
|  | Sets the value of the "rayDepthLimit" attribute of a light node.  More... 
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|  | 
| MColor | opticalFXvisibility (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "opticalFXvisibility" attribute of a light node.  More... 
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|  | 
| MStatus | setOpticalFXvisibility (const MColor &visibility) | 
|  | Sets the value of the "opticalFXvisibility" attribute of a light node.  More... 
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|  | 
| MColor | lightIntensity (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "lightIntensity" attribute of a light node.  More... 
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|  | 
| MFloatVector | lightDirection (int instance, MSpace::Space space=MSpace::kWorld, MStatus *ReturnStatus=NULL) const | 
|  | Returns the direction in which the light is pointing.  More... 
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|  | 
| MFloatVector | lightDirection (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "lightDirection" attribute of a light node.  More... 
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|  | 
| bool | lightAmbient (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "lightAmbient" attribute of a light node.  More... 
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|  | 
| bool | lightDiffuse (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "lightDiffuse" attribute of a light node.  More... 
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|  | 
| bool | lightSpecular (MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the value of the "lightSpecular" attribute of a light node.  More... 
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|  | 
|  | MFnLight (const MObject &object, MStatus *ret=NULL) | 
|  | Constructor.  More... 
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|  | 
| virtual | ~MFnDagNode () | 
|  | Destructor.  More... 
 | 
|  | 
|  | MFnDagNode () | 
|  | Class Constructor.  More... 
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|  | 
|  | MFnDagNode (MObject &object, MStatus *ret=NULL) | 
|  | This method is not available in Python.  More... 
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|  | 
|  | MFnDagNode (const MDagPath &object, MStatus *ret=NULL) | 
|  | Class Constructor.  More... 
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|  | 
| MObject | create (const MTypeId &typeId, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) | 
|  | Creates a new DAG node with the given type tag.  More... 
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|  | 
| MObject | create (const MTypeId &typeId, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) | 
|  | Creates a new DAG node with the given type tag.  More... 
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|  | 
| MObject | create (const MString &type, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) | 
|  | Creates a new DAG node with the given type tag.  More... 
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|  | 
| MObject | create (const MString &type, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) | 
|  | Creates a new DAG node with the given type tag.  More... 
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|  | 
| unsigned int | parentCount (MStatus *ReturnStatus=NULL) const | 
|  | Determines the number of parent Nodes of the Node.  More... 
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|  | 
| MObject | parent (unsigned int i, MStatus *ReturnStatus=NULL) const | 
|  | Queries the DAG Node attached to the Function Set for the parent Node corresponding to the given index.  More... 
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|  | 
| MStatus | addChild (MObject &child, unsigned int index=kNextPos, bool keepExistingParents=false) | 
|  | Makes the given DAG Node a child of the DAG Node to which this instance of the Function Set is attached.  More... 
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|  | 
| MStatus | removeChild (MObject &child) | 
|  | Removes the given DAG Node from the parent.  More... 
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|  | 
| MStatus | removeChildAt (unsigned int index) | 
|  | Removes the child at the given index from the parent.  More... 
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|  | 
| unsigned int | childCount (MStatus *ReturnStatus=NULL) const | 
|  | Determines the number of child Nodes of the Node.  More... 
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|  | 
| MObject | child (unsigned int i, MStatus *ReturnStatus=NULL) const | 
|  | Queries the DAG Node attached to the Function Set for the child Node corresponding to the given index.  More... 
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|  | 
| MObject | dagRoot (MStatus *ReturnStatus=NULL) | 
|  | Determines the root of the first DAG Path to the DAG Node attached to the Function Set.  More... 
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|  | 
| bool | hasParent (const MObject &node, MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not the given Node is a parent of the DAG Node attached to the Function Set.  More... 
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|  | 
| bool | hasChild (const MObject &node, MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not the given Node is a child of the DAG Node attached to the Function Set.  More... 
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|  | 
| bool | isChildOf (const MObject &node, MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not the DAG Node attached to the Function Set is a child of the given node.  More... 
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|  | 
| bool | isParentOf (const MObject &node, MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not the DAG Node attached to the Function Set is a parent of the given node.  More... 
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|  | 
| bool | inUnderWorld (MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not the DAG Node is an underworld node.  More... 
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|  | 
| bool | inModel (MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not the DAG Node is in the model.  More... 
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|  | 
| bool | isInstanceable (MStatus *ReturnStatus=NULL) const | 
|  | Returns true if the DAG node can be instanced, and false otherwise.  More... 
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|  | 
| MStatus | setInstanceable (const bool how) | 
|  | Sets whether or not the DAG node is instanceable.  More... 
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|  | 
| bool | isInstanced (bool indirect=true, MStatus *ReturnStatus=NULL) const | 
|  | Determines whether the DAG Node attached to the Function Set is directly or indirectly instanced.  More... 
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|  | 
| bool | isInstancedAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
|  | Returns true if the specified attribute is instanced.  More... 
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|  | 
| unsigned int | instanceCount (bool total, MStatus *ReturnStatus=NULL) const | 
|  | Determines the number of times the Node attached to the Function Set is instanced.  More... 
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|  | 
| MObject | duplicate (bool instance=false, bool instanceLeaf=false, MStatus *ReturnStatus=NULL) const | 
|  | This method duplicates the DAG hierarchy rooted at the current node.  More... 
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|  | 
| MStatus | getPath (MDagPath &path) const | 
|  | Returns a DAG Path to the DAG Node attached to the Function Set.  More... 
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|  | 
| MStatus | getAllPaths (MDagPathArray &paths) const | 
|  | Determines all DAG Paths to the DAG Node attached to the Function Set.  More... 
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|  | 
| MString | fullPathName (MStatus *ReturnStatus=NULL) const | 
|  | Return a string representing the full path from the root of the dag to this object.  More... 
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|  | 
| MString | partialPathName (MStatus *ReturnStatus=NULL) const | 
|  | Return a string representing the partial path from the root of the dag to this object.  More... 
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|  | 
| MMatrix | transformationMatrix (MStatus *ReturnStatus=NULL) const | 
|  | Returns the object space transformation matrix for this DAG node.  More... 
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|  | 
| bool | isIntermediateObject (MStatus *ReturnStatus=NULL) const | 
|  | Returns true if this object is an intermediate in a geometry calculation.  More... 
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|  | 
| MStatus | setIntermediateObject (bool isIntermediate) | 
|  | Sets whether this object is an intermediate in a geometry calculation.  More... 
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|  | 
| int | objectColor (MStatus *ReturnStatus=NULL) const | 
|  | This method is obsolete.  More... 
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|  | 
| MStatus | setObjectColor (int color) | 
|  | Sets the index for the current user defined inactive color used by the node.  More... 
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|  | 
| bool | usingObjectColor (MStatus *ReturnStatus=NULL) const | 
|  | 
| MStatus | setUseObjectColor (bool useObjectColor) | 
|  | 
| MObjectColorType | objectColorType (MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not the user defined inactive color will be used for the node, or whether the default inactive color will be used.  More... 
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|  | 
| MStatus | setObjectColorType (MObjectColorType type) | 
|  | Sets whether or not the user defined inactive object color will be used.  More... 
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|  | 
| MStatus | setObjectColor (const MColor &color) | 
|  | Sets the color value for the current user defined inactive color used by the node.  More... 
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|  | 
| MColor | objectColorRGB (MStatus *ReturnStatus=NULL) const | 
|  | Determines the RGB color for the current user defined inactive color used by the node.  More... 
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|  | 
| int | objectColorIndex (MStatus *ReturnStatus=NULL) const | 
|  | Determines the index for the current user defined inactive color used by the node.  More... 
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|  | 
| MColor | hiliteColor (MStatus *ReturnStatus=NULL) const | 
|  | Determines the current hilite color used by the node.  More... 
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|  | 
| bool | usingHiliteColor (MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not the hilite color will be used for the node.  More... 
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|  | 
| MColor | dormantColor (MStatus *ReturnStatus=NULL) const | 
|  | Determines the dormant color used by this node.  More... 
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|  | 
| MColor | activeColor (MStatus *ReturnStatus=NULL) const | 
|  | Determines the active color used by this node.  More... 
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|  | 
| bool | drawOverrideEnabled (MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not draw override is turned on for this node.  More... 
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|  | 
| bool | drawOverrideIsReference (MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not Display Type of the draw override is Reference for this node.  More... 
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|  | 
| bool | drawOverrideIsTemplate (MStatus *ReturnStatus=NULL) const | 
|  | Determines whether or not Display Type of the draw override is Template for this node.  More... 
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|  | 
| bool | drawOverrideColor (MColor &color, MStatus *ReturnStatus=NULL) const | 
|  | Determines the draw override color used by this node.  More... 
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|  | 
| MStatus | getConnectedSetsAndMembers (unsigned int instanceNumber, MObjectArray &sets, MObjectArray &comps, bool renderableSetsOnly) const | 
|  | Returns all the sets connected to the specified instance of this DAG object.  More... 
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|  | 
| MBoundingBox | boundingBox (MStatus *ReturnStatus=NULL) const | 
|  | Returns the bounding box for the dag node in object space.  More... 
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|  | 
| MDagPath | dagPath (MStatus *ReturnStatus=NULL) const | 
|  | Returns the DagPath to which the Function Set is attached.  More... 
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|  | 
| virtual MStatus | setObject (const MDagPath &path) | 
|  | Attaches Function Set to the DAG Node that has the given DAG Path.  More... 
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|  | 
| virtual MStatus | setObject (MObject &object) | 
|  | Attaches Function Set to given DAG Node.  More... 
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|  | 
| MObject | model (MStatus *ReturnStatus=NULL) const | 
|  | This method is obsolete.  More... 
 | 
|  | 
|  | MFnDagNode (const MObject &object, MStatus *ret=NULL) | 
|  | No script support.  More... 
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|  | 
| virtual MStatus | setObject (const MObject &object) | 
|  | No script support.  More... 
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|  | 
| virtual | ~MFnDependencyNode () | 
|  | Destructor. 
 | 
|  | 
|  | MFnDependencyNode () | 
|  | Default constructor. 
 | 
|  | 
|  | MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | 
|  | Constructor.  More... 
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|  | 
| MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) | 
|  | Creates a new dependency node with the given type tag.  More... 
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|  | 
| MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) | 
|  | Creates a new dependency node with the given type tag.  More... 
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|  | 
| MObject | create (const MString &type, MStatus *ReturnStatus=NULL) | 
|  | Creates a new dependency node with the given type.  More... 
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|  | 
| MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) | 
|  | Creates a new dependency node with the given type.  More... 
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|  | 
| MTypeId | typeId (MStatus *ReturnStatus=NULL) const | 
|  | Returns the type id of this node.  More... 
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|  | 
| MString | typeName (MStatus *ReturnStatus=NULL) const | 
|  | Returns the type name of this node.  More... 
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|  | 
| MString | name (MStatus *ReturnStatus=NULL) const | 
|  | Returns the name of this node.  More... 
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|  | 
| MString | pluginName (MStatus *ReturnStatus=NULL) const | 
|  | Returns the name of the plug-in this MFnDependendencyNode was defined in.  More... 
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|  | 
| MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) | 
|  | Sets the name of this node.  More... 
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|  | 
| MUuid | uuid (MStatus *ReturnStatus=NULL) const | 
|  | Returns the node's UUID.  More... 
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|  | 
| void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) | 
|  | Sets the node's UUID.  More... 
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|  | 
| MStatus | getConnections (MPlugArray &array) const | 
|  | Get all of the current connections to this node as an array of plugs.  More... 
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|  | 
| unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const | 
|  | Returns the number of attributes that this node has.  More... 
 | 
|  | 
| MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const | 
|  | Finds the attribute of this node at the given index.  More... 
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|  | 
| MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const | 
|  | Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation.  More... 
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|  | 
| MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const | 
|  | Finds the attribute of this node that has the given name.  More... 
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|  | 
| MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
|  | Returns the class (normal, dynamic, extension) of the specified attribute.  More... 
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|  | 
| MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const | 
|  | Returns an array of attributes that are affected by the attribute passed in.  More... 
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|  | 
| MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const | 
|  | Returns an array of attributes that affect the attribute passed in, attr.  More... 
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|  | 
| MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const | 
|  | Attempt to find a plug for the given attribute.  More... 
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|  | 
| MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const | 
|  | Attempt to find a plug for the given attribute.  More... 
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|  | 
| MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
|  | This method is obsolete.  More... 
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|  | 
| MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const | 
|  | This method is obsolete.  More... 
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|  | 
| MStatus | addAttribute (const MObject &attr) | 
|  | Add a new dynamic attibute to this node.  More... 
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|  | 
| MStatus | removeAttribute (const MObject &attr) | 
|  | Remove a dynamic attribute from a node.  More... 
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|  | 
| MPxNode * | userNode (MStatus *ReturnStatus=NULL) const | 
|  | If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it.  More... 
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|  | 
| bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const | 
|  | Indicates whether or not this node came from a referenced file.  More... 
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|  | 
| bool | isShared (MStatus *ReturnStatus=NULL) const | 
|  | Indicates whether or not this node is shared.  More... 
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|  | 
| bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const | 
|  | Returns whether or not edits on the given node are being tracked by the generalized edit system.  More... 
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|  | 
| bool | hasUniqueName (MStatus *ReturnStatus=NULL) const | 
|  | Indicates whether or not this node's name is unique within the scene.  More... 
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|  | 
| MString | parentNamespace (MStatus *ReturnStatus=NULL) const | 
|  | Returns the name of the namespace in which this node resides.  More... 
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|  | 
| bool | isLocked (MStatus *ReturnStatus=NULL) const | 
|  | Indicates whether or not this node is locked.  More... 
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|  | 
| MStatus | setLocked (bool locked) | 
|  | Locks or unlocks this node.  More... 
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|  | 
| bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
|  | Indicates whether or not the specified attribute was added to this node within the current scene.  More... 
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|  | 
| MStatus | setFlag (unsigned int flag, bool state) | 
|  | Sets the state of the specified flag for the node.  More... 
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|  | 
| bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the current state of the specified flag for a node.  More... 
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|  | 
| bool | isDefaultNode (MStatus *ReturnStatus=NULL) const | 
|  | Returns true if the node is a default node.  More... 
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|  | 
| MStatus | setDoNotWrite (bool flag) | 
|  | Use this method to mark the "do not write" state of this node.  More... 
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|  | 
| bool | canBeWritten (MStatus *ReturnStatus=NULL) const | 
|  | Returns the do not write state of the node.  More... 
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|  | 
| bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const | 
|  | Returns true if the node already has an attribute with the given name.  More... 
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|  | 
| MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) | 
|  | Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases.  More... 
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|  | 
| bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) | 
|  | Sets or removes an alias (i.e.  More... 
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|  | 
| bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const | 
|  | Retrieves the attribute with the given alias.  More... 
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|  | 
| bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) | 
|  | Returns a list of all attribute aliases for this node.  More... 
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|  | 
| MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) | 
|  | Returns the alias for the plug's attribute or the empty string if that attribute has no alias.  More... 
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|  | 
| MStatus | setIcon (const MString &filename) | 
|  | Associates a custom icon with the node for display in the Maya UI.  More... 
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|  | 
| MString | icon (MStatus *ReturnStatus=NULL) const | 
|  | Returns the custom icon filename associated with the node.  More... 
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|  | 
| MStatus | getExternalContent (MExternalContentInfoTable &table) const | 
|  | Returns the external content (files) that this node depends on.  More... 
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|  | 
| MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const | 
|  | Adds content info to the specified table from a file path attribute.  More... 
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|  | 
| MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) | 
|  | Sets content info in the specified attribute from the table.  More... 
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|  | 
| MStatus | setExternalContent (const MExternalContentLocationTable &table) | 
|  | Changes the location of external content.  More... 
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|  | 
| MString | setName (const MString &name, MStatus *ReturnStatus) | 
|  | OBSOLETE FUNCTION, NO SCRIPT SUPPORT.  More... 
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|  | 
|  | MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | 
|  | NO SCRIPT SUPPORT.  More... 
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|  | 
| bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) | 
|  | NO SCRIPT SUPPORT.  More... 
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|  | 
| virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const | 
|  | This method is not available in Python.  More... 
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|  | 
| virtual MStatus | setMetadata (const adsk::Data::Associations &) | 
|  | This method is not available in Python.  More... 
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|  | 
| virtual MStatus | deleteMetadata () | 
|  | This method is not available in Python.  More... 
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|  | 
| virtual MStatus | validateMetadata (MString &errors) const | 
|  | This method is not available in Python.  More... 
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|  | 
| MStatus | dgTimerOn () | 
|  | Indicates that this node should collect DG timing data whenever DG timing is enabled.  More... 
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|  | 
| MStatus | dgTimerOff () | 
|  | Indicates that this node should no longer collect DG timing data when DG timing is enabled.  More... 
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|  | 
| MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) | 
|  | The function returns the current on/off state of the node's timer.  More... 
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|  | 
| MStatus | dgTimerReset () | 
|  | The function resets the dependency graph timers and counters for this node to zero.  More... 
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|  | 
| double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const | 
|  | The function returns the specified timer value for the current node.  More... 
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|  | 
| MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) | 
|  | Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method.  More... 
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|  | 
| MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) | 
|  | This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis.  More... 
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|  | 
| MStatus | addAttribute (const MObject &attr, MAttrClass type) | 
|  | This method is obsolete.  More... 
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|  | 
| MStatus | removeAttribute (const MObject &attr, MAttrClass type) | 
|  | This method is obsolete.  More... 
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|  | 
| virtual | ~MFnBase () | 
|  | Class Destructor.  More... 
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|  | 
| bool | hasObj (MFn::Type) const | 
|  | Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More... 
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|  | 
| bool | hasObj (const MObject &) const | 
|  | Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More... 
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|  | 
| MObject | object (MStatus *ReturnStatus=NULL) const | 
|  | Returns the MObject that is attached to the Function Set.  More... 
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|  |