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polyForceUV([cameraProjection=boolean], [createNewMap=boolean], [flipHorizontal=boolean], [flipVertical=boolean], [g=boolean], [local=boolean], [normalize=string], [numItems=uint], [preserveAspectRatio=boolean], [unitize=boolean], [unshare=boolean], [uvSetName=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyForceUV is undoable, NOT queryable, and NOT editable.
A set of functionalities can be called through this command. The input for
this command is a set of faces. Based on the arguments passed, the UVs for
these selected faces can be created.
Project UVs based on the camera: (UV creation)
Based on the current view direction/orientation, the UVs are generated and
assigned to the faces. Any previously assigned UV information will be lost.
Best Plane Projection: (UV creation)
The UVs are computed based on the plane defined by the user, and is applied
to the selected faces. This tool has 2 phases. In the first phase,
the faces to be mapped (faces to which UVs are to be created) are selected.
In the second phase, the points (vertices, CVs) that define the
projecting plane are selected. Any previously assigned UV information will
be lost.
Unitize: (UV creation)
A new set of unitized UVs are generated and assigned to the faces.
Any previously assigned UV information will be lost.
Unshare: (UV creation)
Force the specified UV to be unshared by possibly creating new UVs. Any previously assigned UV information will be lost.
poly, uv, normalize, unitize, flip, bestPlane
polyClipboard, polyCylindricalProjection, polyEditUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV
cameraProjection, createNewMap, flipHorizontal, flipVertical, g, local, normalize, numItems, preserveAspectRatio, unitize, unshare, uvSetName
Long name (short name) |
Argument types |
Properties |
cameraProjection(cp)
|
boolean
|
|
|
Project the UVs based on the camera position/orientation
|
|
createNewMap(cm)
|
boolean
|
|
|
Create new map if it does not exist.
|
|
flipHorizontal(fh)
|
boolean
|
|
|
OBSOLETE flag. Use polyFlipUV instead.
|
|
flipVertical(fv)
|
boolean
|
|
|
OBSOLETE flag. Use polyFlipUV instead.
|
|
g(g)
|
boolean
|
|
|
local(l)
|
boolean
|
|
|
normalize(nor)
|
string
|
|
|
OBSOLETE flag. Use polyNormalizeUV instead.
|
|
numItems(ni)
|
uint
|
|
|
This flag is only used for the best plane texturing
of polygonal faces. This flag should be followed by a
selection list. If not specified, the selected objects will
be used (in the order they were selected).
This flag specifies the number of items (leading) in the
selection list that should be used for the mapping.
The trailing items will be used for computing the
plane (See example below). The best plane texturing
is better suited for using interactively from within its context.
You can type "setToolTo polyBestPlaneTexturingContext"
in the command window OR (EditPolygons->Texture->BestPlaneTexturing
from the Menu) to enter its context.
|
|
preserveAspectRatio(par)
|
boolean
|
|
|
unitize(uni)
|
boolean
|
|
|
To unitize the UVs of the selected faces
|
|
unshare(u)
|
boolean
|
|
|
To unshare tye specified UV
|
|
uvSetName(uvs)
|
string
|
|
|
Specifies name of the uv set to work on
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
cmds.polyForceUV( uni=True )
# unitize the UV values of the selected faces separately
cmds.polyForceUV( cp=True )
# create UVs on the selected faces based on the current camera
cmds.polyForceUV( 'pCylinder1.f[11:14]', 'pCylinder1.vtx[33:34]', 'pCylinder1.vtx[13:14]', ni=1 )
# create the UVs for the first item (ie, 4 polygonal faces, in this case)
# in the selection list, by computing the plane using the rest of the
# items in the list