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Synopsis

polyMapCut([caching=boolean], [constructionHistory=boolean], [moveratio=float], [name=string], [nodeState=int])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyMapCut is undoable, queryable, and editable.

Cut along edges of the texture mapping. The cut edges become map borders.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV

Flags

caching, constructionHistory, moveratio, name, nodeState
Long name (short name) Argument types Properties
moveratio(mvr) float queryedit
Cut open ratio related to the neighbor edge length of cut edge.
Common flags
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Give a name to the resulting node.
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Opening up the textureView will make this example much easier to visualize.

# Create a plane and select it.
cmds.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 )
cmds.select( 'plg' )

# Display map borders.
cmds.polyOptions( ao=True, dmb=True )

# Cut the map.
cmds.polyMapCut( 'plg.e[44]', 'plg.e[46]', 'plg.e[48]', 'plg.e[50]', 'plg.e[52]' )
# now that it's cut, we may move the row separately

# Move some UVs
cmds.polyMoveUV('plg.map[24:28]', 'plg.map[30:35]', 'plg.map[37]', tv=0.3 )