pymel.core.rendering.ambientLight

ambientLight(*args, **kwargs)

The ambientLight command is used to edit the parameters of existing ambientLights, or to create new ones. The default behaviour is to create a new ambientlight.

Maya Bug Fix:
  • name flag was ignored

Flags:

Long Name / Short Name Argument Types Properties
ambientShade / ambientShade float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  ambientShade
discRadius / drs float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  radius of the disc around the light
exclusive / exc bool ../../../_images/query.gif ../../../_images/edit.gif
   
intensity / i float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  intensity of the light (expressed as a percentage)
name / n unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  specify the name of the light
position / pos float, float, float ../../../_images/query.gif ../../../_images/edit.gif
   
rgb / rgb float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  color of the light (0-1)
rotation / rot float, float, float ../../../_images/query.gif ../../../_images/edit.gif
   
shadowColor / sc float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  the shadow color
shadowDither / sd float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  dither the shadow
shadowSamples / sh int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  number of shadow samples.
softShadow / ss bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  soft shadow
useRayTraceShadows / rs bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  ray trace shadows Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.ambientLight

Example:

import pymel.core as pm

# Create an ambientLight light
light = pm.ambientLight(intensity=0.8)

# Change the light intensity
pm.ambientLight( light, e=True, intensity=0.5 )

# Query it
pm.ambientLight( light, q=True, intensity=True )
# Result: 0.5 #