pymel.core.rendering.ambientLight¶
- ambientLight(*args, **kwargs)¶
The ambientLight command is used to edit the parameters of existing ambientLights, or to create new ones. The default behaviour is to create a new ambientlight.
- Maya Bug Fix:
- name flag was ignored
Flags:
Long Name / Short Name Argument Types Properties ambientShade / ambientShade float ambientShade discRadius / drs float radius of the disc around the light exclusive / exc bool intensity / i float intensity of the light (expressed as a percentage) name / n unicode specify the name of the light position / pos float, float, float rgb / rgb float, float, float color of the light (0-1) rotation / rot float, float, float shadowColor / sc float, float, float the shadow color shadowDither / sd float dither the shadow shadowSamples / sh int number of shadow samples. softShadow / ss bool soft shadow useRayTraceShadows / rs bool ray trace shadows Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.ambientLight
Example:
import pymel.core as pm # Create an ambientLight light light = pm.ambientLight(intensity=0.8) # Change the light intensity pm.ambientLight( light, e=True, intensity=0.5 ) # Query it pm.ambientLight( light, q=True, intensity=True ) # Result: 0.5 #