pymel.core.rendering.renderInfo

renderInfo(*args, **kwargs)

The renderInfo commands sets geometric properties of surfaces of the selected object. In query mode, return type is based on queried flag.

Flags:

Long Name / Short Name Argument Types Properties
castShadows / cs bool ../../../_images/create.gif
  Determines if object casts shadow or not.
chordHeight / ch float ../../../_images/create.gif
  Tessellation subdivision criteria.
chordHeightRatio / chr float ../../../_images/create.gif
  Tessellation subdivision criteria.
doubleSided / ds bool ../../../_images/create.gif
  Determines if object double or single sided.
edgeSwap / es bool ../../../_images/create.gif
  Tessellation subdivision criteria.
minScreen / ms float ../../../_images/create.gif
  Tessellation subdivision criteria.
name / n unicode  
   
opposite / o bool ../../../_images/create.gif
  Determines if the normals of the object is to be reversed.
smoothShading / ss bool ../../../_images/create.gif
  Determines if smooth shaded, or flat shaded - applies only to polysets.
unum / un int ../../../_images/create.gif
  Tessellation subdivision criteria.
useChordHeight / uch bool ../../../_images/create.gif
  Tessellation subdivision criteria.
useChordHeightRatio / ucr bool ../../../_images/create.gif
  Tessellation subdivision criteria.
useDefaultLights / udl bool ../../../_images/create.gif
  Obsolete flag.
useMinScreen / ums bool ../../../_images/create.gif
  Tessellation subdivision criteria.
utype / ut int ../../../_images/create.gif
  Tessellation subdivision criteria.
vnum / vn int ../../../_images/create.gif
  Tessellation subdivision criteria.
vtype / vt int ../../../_images/create.gif
  Tessellation subdivision criteria. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.renderInfo

Example:

import pymel.core as pm

pm.renderInfo( doubleSided=False, opposite=True )