pymel.core.rendering.glRenderEditor¶
- glRenderEditor(*args, **kwargs)¶
Create a glRender view. This is a special view used for hardware rendering. This command is used to create and reparent the view as needed to support panels. See the glRender command for controlling the specific behavior of the hardware rendering. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties control / ctl bool Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible for an editor to exist without a control. The query will return NONEif no control is present. defineTemplate / dt unicode Puts the command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. docTag / dtg unicode Attaches a tag to the editor. exists / ex bool Returns whether the specified object exists or not. Other flags are ignored. filter / f unicode Specifies the name of an itemFilter object to be used with this editor. This filters the information coming onto the main list of the editor. forceMainConnection / fmc unicode Specifies the name of a selectionConnection object that the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession. highlightConnection / hlc unicode Specifies the name of a selectionConnection object that the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list. lockMainConnection / lck bool Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored. lookThru / lt unicode Specify which camera the glRender view should be using. mainListConnection / mlc unicode Specifies the name of a selectionConnection object that the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. panel / pnl unicode Specifies the panel for this editor. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor does not belong to a panel it will be deleted when the window that it is in is deleted. parent / p unicode Specifies the parent layout for this editor. This flag will only have an effect if the editor is currently un-parented. selectionConnection / slc unicode Specifies the name of a selectionConnection object that the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the changes. stateString / sts bool Query only flag. Returns the MEL command that will create an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name. unParent / up bool Specifies that the editor should be removed from its layout. This cannot be used in query mode. unlockMainConnection / ulk bool Unlocks the mainConnection, effectively restoring the original mainConnection (if it is still available), and dynamic updates. updateMainConnection / upd bool Causes a locked mainConnection to be updated from the orginal mainConnection, but preserves the lock state. useTemplate / ut unicode Force the command to use a command template other than the current one. viewCameraName / vcn bool Returns the name of the current camera used by the glRenderPanel. This is a query only flag. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.glRenderEditor
Example:
import pymel.core as pm # Create a glRender editor, using the top view window = pm.window() pm.paneLayout() # Result: ui.PaneLayout('window1|paneLayout5') # pm.glRenderEditor(lookThru='top') # Result: u'glRenderEditor1' # pm.showWindow( window )