pymel.core.rendering.viewHeadOn¶
- viewHeadOn(*args, **kwargs)¶
The viewHeadOn command positions the specified camera so it is looking downthe normal of the live object, and fitted to the live object. If the live object is a surface, an arbitrary normal is chosen.
Derived from mel command maya.cmds.viewHeadOn
Example:
import pymel.core as pm # Create a new camera cam = pm.camera() camera = cam[0] # Create a polygonal cone, rotate it, make it live object = pm.polyCone( ax=(0, 1, 0) ) pm.rotate( 15, 30, 45 ) pm.makeLive( object[0] ) pm.viewHeadOn( camera ) pm.makeLive( none=True )