DefaultRefractionComponent< ParameterType, ShaderHelper > Class Template Reference
[Refraction Passes]

#include <adskComponent.h>

List of all members.


Detailed Description

template<typename ParameterType, typename ShaderHelper>
class DefaultRefractionComponent< ParameterType, ShaderHelper >

Refraction component.

This component computes the refracted light arriving at the shading point. Also fills in transparency.

Template Parameters:
ParameterType The structure used in the shader declaration to represent the shader parameters.
ShaderHelper The class used in the shader declaration to represent the shader helper. See ShaderHelper for details on the required methods.

Public Member Functions

 DefaultRefractionComponent (miState *pState, ParameterType *pParameters)
 Component constructor.
 ~DefaultRefractionComponent ()
 Component destructor.
miColor operator() (miState *pState, ParameterType *pParameters, ShaderHelper &pHelper, miColor &pResultTransparency, miColor &pTransparency, miBoolean pHideSource, miBoolean pRefractions, unsigned int pNumberOfFrameBuffers, FrameBufferInfo *pFrameBufferInfo, PassTypeInfo *pPassTypeInfo, const miScalar &pFrameBufferScale)
 Function object operator.

Constructor & Destructor Documentation

template<typename ParameterType, typename ShaderHelper>
DefaultRefractionComponent< ParameterType, ShaderHelper >::DefaultRefractionComponent ( miState *  pState,
ParameterType *  pParameters 
) [inline]

Component constructor.

Parameters:
[in,out] pState The mental ray rendering state.
[in] pParameters The shader parameters.


Member Function Documentation

template<typename ParameterType, typename ShaderHelper>
miColor DefaultRefractionComponent< ParameterType, ShaderHelper >::operator() ( miState *  pState,
ParameterType *  pParameters,
ShaderHelper pHelper,
miColor &  pResultTransparency,
miColor &  pTransparency,
miBoolean  pHideSource,
miBoolean  pRefractions,
unsigned int  pNumberOfFrameBuffers,
FrameBufferInfo pFrameBufferInfo,
PassTypeInfo pPassTypeInfo,
const miScalar &  pFrameBufferScale 
) [inline]

Function object operator.

Parameters:
[in,out] pState The mental ray rendering state.
[in,out] pParameters The shader parameters.
[in,out] pHelper The shader helper for this shader.
[out] pResultTransparency The transparency result
[in,out] pTransparency The transparency at the point
[in] pHideSource Is the source object hidden
[in] pRefractions Are refractions activated
[in] pNumberOfFrameBuffers The number of frame buffers
[in,out] pFrameBufferInfo The array of frame buffer states
[in] pPassTypeInfo The array of render pass type information
[in] pFrameBufferScale Scale factor applied to frame buffer contributions
Returns:
The color corresponding to this component.


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