#include <adskFrameBufferState.h>

Public Attributes | |
| miInteger | id |
The frame buffer number for use with mi_fb_put. | |
| FrameBufferFlags | flags |
| Bit mask that specifies rendering options. | |
| miInteger | minReflectionLevel |
| The lowest reflection level to contribute to this pass. | |
| miInteger | maxReflectionLevel |
| The highest reflection level to contribute to this pass. | |
| miInteger | minRefractionLevel |
| The lowest reflection level to contribute to this pass. | |
| miInteger | maxRefractionLevel |
| The highest reflection level to contribute to this pass. | |
| miColor | lightIrradiance |
| Irradiance values for the last sampled light. | |
| miColor | lightFilter |
| Proportion of light transmitted for the last sampled light. | |
| miColor | lightFilterAccumulator |
| Accumulator used internally for shadow sampling. | |
| miColor | lightSampleAccumulator |
| Accumulator used internally for light sampling. | |
| miInteger | integerUserParameter1 |
| General purpose user parameter. | |
| FrameBufferAccumulator * | stack |
| The frame buffer state stack for all recursion levels. | |
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