FrameBufferInfo Struct Reference

#include <adskFrameBufferState.h>

Collaboration diagram for FrameBufferInfo:

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List of all members.


Detailed Description

Data structure required to store the intermediate state for controlling frame buffer operations.

Public Attributes

miInteger id
 The frame buffer number for use with mi_fb_put.
FrameBufferFlags flags
 Bit mask that specifies rendering options.
miInteger minReflectionLevel
 The lowest reflection level to contribute to this pass.
miInteger maxReflectionLevel
 The highest reflection level to contribute to this pass.
miInteger minRefractionLevel
 The lowest reflection level to contribute to this pass.
miInteger maxRefractionLevel
 The highest reflection level to contribute to this pass.
miColor lightIrradiance
 Irradiance values for the last sampled light.
miColor lightFilter
 Proportion of light transmitted for the last sampled light.
miColor lightFilterAccumulator
 Accumulator used internally for shadow sampling.
miColor lightSampleAccumulator
 Accumulator used internally for light sampling.
miInteger integerUserParameter1
 General purpose user parameter.
FrameBufferAccumulatorstack
 The frame buffer state stack for all recursion levels.

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