Use these options to set what happens when you select File > Open.
Select the file format you want to use as a default for the next time you open a file.
If you have a project set up, when you open a scene, the browser points to the directory containing files of that type. On Windows and Mac OS X, it also sets the filter to display only files of the selected type.
Depending on the File Type you select, various File Type Specific Options are displayed.
Script nodes contain MEL scripts in mayaAscii or mayaBinary files. You can designate a script node to execute its script when the node is read from a file, or before or after rendering a frame.
You can create and edit the script nodes using the Expression Editor. See MEL script nodes.
User interface configuration information is stored inside the Maya scene file as an attribute on a script node. If you disable the Execute Script Nodes option, the UI script nodes are not executed. However, we recommend disabling script node execution only if you have an error in your script.
Respects the referenced file’s state in the referencing file when the referencing file was last saved. Whatever references were loaded or unloaded the last time you worked on the file are properly loaded or unloaded when you open it again.
Opens the file with all references loaded. You can change the state of reference loading after the file is open in Maya by opening the Reference Editor and selecting the references you want to unload.
Loads only the top-most referenced files (which may themselves contain many nested referenced files). This is useful in cases where you may be opening a complex nested scene reference hierarchy with many nested references and you want to easily work at the top level of the hierarchy.
This opens the file without loading any references. You can load references after the file is open in Maya by opening the Reference Editor and selecting the references you want to load.
Selecting this option opens the Preload Reference Editor before opening any file (Preload Reference Editor). You can select to load or defer any references in the file.
These options change depending on the File type you specify in the General Options section.
Displays the full names of node attributes in the file.
For example, if you select the Use Full Names for Attributes on Nodes option, attribute names are listed as, setAttr.translate 0 0 0 when you open the Maya ASCII file in a text editor. If you turn off the Use Verbose Names option, attribute names are listed as setAttr .t 0 0 0.
Specifies how shapes are created in OBJ files.
Multiple Objects creates individual shapes based on grouping information specified in the OBJ file. Single Object creates one shape for the entire file, with object sets corresponding to each of the specified groups.
You cannot have overlapping groups. If you do, Maya informs you that overlapping groups exist, and re-reads the file as if the option were set to Single Object.
Specifies the time the sound should start playing.
For example, suppose you created an animation of a bird walking a tightrope, and you wanted the sound file to play after the bird reached the end of the rope. If you knew that the bird reached the end of the tightrope at time 108, you would specify a sound file offset of 108.
You must import move files. See Import Options.
You must import Illustrator and EPS files. See Import Options.