What's New in Basics for Maya 2016 Extension 1

Interoperability with Stingray

Maya now supports powerful connectivity to the new Autodesk Stingray game engine, helping you streamline your 3D asset creation pipeline. Several key workflows let you iterate on your designs and make it easy to see how assets appear in the context of a game.

Install and load the DCC link plug-in (found in your Stingray install directory) to enable the following in Maya 2016 Extension 1:

Improved LOD (Level of Detail) workflow

A new Threshold Type option for LOD groups give you greater flexibility when exporting LODs to your game engine. Select Edit > LOD (Level of Detail) > Create > to set whether the threshold for switching levels is based on Distance or Screen Height Percentage. The setting you choose when creating the LOD group is preserved in your FBX file when you export a selected group.

Game Exporter improvements

Updates in the Game Exporter continue to streamline the process of exporting models and animation from Maya. New options let you automate more routine tasks during export, such as placing each object into its own file, and moving objects to the origin. In addition, the Anim tab now gives you more room to work with the clip list.