To activate the Scale Tool, click the Scale Tool icon in the Tool Box or press R. See Scale objects and components for more information.
Double-click the Scale Tool icon to display its options in the Tool Settings panel as described here.
Scales an object in object space coordinate system. Axis orientation includes rotations on the object itself. If several objects are selected, each object scales the same amount relative to its own object space coordinate system.
When you scale an object on all 3 axes simultaneously, the transformation always occurs in Object space, regardless of the current Axis Orientation.
(Default) Scales in the world space coordinate system. The object is aligned to the world space axis.
Scales selected components along an average local reference frame that is computed using component properties like the normal.
Aligns the object to the rotation of the parent object. Scaling is constrained to those axes in the local space coordinate system. The object is aligned to the rotation of the parent object and does not include the rotations on the object itself. If several objects are selected, each object scales the same amount relative to its own object space coordinate system.
Scales selected vertices or CVs in the U or V direction of the surface. Typically you would use this option for small sets of CVs. The manipulator indicates the surface Normal, U, and V directions.
Aligns to the Rotate Tool’s axes on the object. If you have set the Rotate Axis in the object’s Transform Attributes to a different value (which offsets the orientation of the object relative to the orientation of the object's local rotation axis) this attribute will have an affect; otherwise, Along Rotation Axis is the same as Object.
(This setting does not work with Reflection on.) Sets the Scale Tool to move objects along the axis of a live object. Most commonly, you would make a construction plane live, but any object can be set live. When you have a live object and select this option, the move arrows of the Move Tool align to the live construction plane. (The geometry of the live object doesn’t matter; the move aligns to the axes of the live object.)
Lets you set a custom axis orientation. Custom axis orientation is automatically selected when you activate custom pivot editing mode. The offset coordinates update as you edit the orientation of the custom pivot. See Activate custom pivot editing mode.
Activates custom pivot editing mode. See Activate custom pivot editing mode.
Resets the custom pivot's position and orientation. See Reset the custom pivot.
When on, snaps the pivot position to the selected component. By default, pivot position snapping is turned on.
When on, locks your edits to the custom pivot in place, letting you use the same custom pivot to transform components on the same mesh or on a different mesh. See Pin the custom pivot.
Pivot pinning remains locked during component selection changes, object selection changes, and when you switch to Object selection mode.
Lets you scale object components about the object’s pivot point.
Lets you slide components along the edges or the surface of the active mesh.
You can turn on a transform constraint in the Modeling Toolkit or the tool settings for any of the transform tools.
In Maya 2015 and previous versions, Step Snap was called Step Size and was only available when Discrete Scale was turned on.
When on, moving a parent object does not move its children.
When this option is selected, moving components in the scene view causes the corresponding UVs to move accordingly in the UV space. The net result is that the texture does not become warped.
When you drag your cursor over components in the scene, a marquee appears. When you release the mouse button, components within the marquee are selected.
When on, you can only select components that are not obstructed by other components relative to the current camera.
When you drag the mouse in the scene panel, components under the cursor are selected.
If Camera based paint selection is enabled, you can only select components that are not obstructed by other components relative to the current camera.
When on, backfacing components are highlighted for preselection and can be selected. When this option is off, backfacing components can still be selected, but they are not highlighted for preselection. See Highlight components before selecting them.