Aim a camera to frame objects in your scene.
To look through a camera, see Select the current scene view’s camera.
To frame your scene in other ways, see Move a camera to another location.
Camera tools let you reposition the camera in different ways.
Revolves the camera around a center of interest (such as a particular object), or the camera’s pivot point (which, by default, is the center).
To adjust the way in which the Tumble tool works, see Tumble Tool options.
Slides the camera horizontally or vertically in space.
To adjust the way in which the Track tool works, see Track Tool options.
Moves the camera into the view, or backs the camera out of the view. When you use the Dolly tool, you change the perspective; that is, objects far from the camera change in relative size at a slower rate than objects which are close to the camera. Compare to Zoom (see Zoom ).
You can use the Dolly tool in a perspective view or an orthographic view.
To adjust the way in which the Dolly tool works, see Dolly Tool options.
You can also use platform-specific keyboard combinations for most camera tools. See Tumble, track, dolly, roll, or zoom the camera.
Changes the focal length (viewing angle) on the camera. The Zoom tool does not change perspective like the Dolly tool does; all objects in the frame change size at the same rate. The camera doesn’t move, but the effect is similar. To move in or out of the view without changing the viewing angle, see Dolly.
To adjust the way in which the Zoom tool works, see Zoom Tool options.
Pans and zooms in 2D. You can view the results in your scene view. Using this feature, you can easily toggle in and out of pan/zoom mode.
You can perform 2D pan and zoom in two ways. You can select View > Camera Tools > 2D Pan /Zoom Tool to pan and zoom interactively. Alternatively, you can select View > Camera Attribute Editor and set the pan/zoom values using the 2D Pan/Zoom attributes in the Display Options section.
To adjust the way in which the 2D Pan/Zoom Tool work, see 2D Pan/Zoom options.
For more information regarding the 2D Pan/Zoom feature, see Panning and zooming in 2D.
Opens the Grease Pencil Tool, letting you draw on the scene view using a virtual marker. See also Draw on the scene view with Grease Pencil. See also Grease Pencil Tool options.
Rotates the camera around its horizontal axis, down the barrel of the lens.
To adjust the way in which the Roll tool works, see Roll Tool options.
Revolves the camera around a point of interest in perspective view only.
The angle of a camera’s sight line relative to the ground plane is called its elevation; the angle of a camera’s sight line relative to a plane perpendicular to the ground plane is called its azimuth.
To adjust the way in which the Azimuth Elevation tool works, see Azimuth Elevation Tool options.
Points the camera up or down (pitch, also called tilt), or left or right (yaw, also called pan) without moving the camera. The scene in the camera’s view appears to move in the opposite direction.
To move the camera up or down or side to side, use the Track tool.
To adjust the way in which the Yaw-Pitch tool works, see Yaw-Pitch Tool options.
Flies the camera through the scene with no constraints. The Fly Tool lets you navigate your scene as if you were playing a 3D first-person perspective game.
To use the Fly Tool, +drag up to fly forward and down to fly backward. To change the camera direction, release the key and drag.
Tumble, track, and dolly are available while the Fly Tool is active.
The Walk Tool lets you explore your scene from a first-person perspective. You can create sets and big environments, and then move through your scene using the Walk Tool's game-like navigation controls. See Walk Tool.
When Maya is in walk mode (hotkey: + X), Maya's cursor changes to a multi-directional arrow and a heads-up display message appears at the bottom of the viewport.
For a description of the Walk Tool and its options, see Walk Tool options.