Color management gives you the advantages of a scene-linear workflow, while still showing a preview that is appropriate for your display in the viewport and Render View.
Watch the video for a quick walk-through of color management in Maya.
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The color space determined by the rules will be used by default as the initial setting for new 2D File textures and other image inputs, except for IBL nodes which default to Raw. You can still change each one individually.
When you add 2D File textures and other image inputs to your scene, you need to specify their input Color Space if it is different from the one assigned by the rules. See Specify the color space for textures and other image inputs for more information.
As you work, the view transform provides a preview of the final colors in the viewport and Render View. However, you can temporarily toggle the view transform off or choose a different one for diagnostic or other purposes. See Preview color-managed scenes.
For playblasts, the Apply Output Transform to Playblast option applies the selected transform to convert from the rendering space. Normally this option should be on, to allow the result to be played with devices or viewing software that does not apply the appropriate view transform to scene-linear images.
When you render the scene, you have the option of baking in an output transform, depending on whether you are rendering a preview or rendering images for further processing like compositing. See Render color-managed scenes.
The defaultViewColorManager node is still available in scenes for compatibility. However, its options are not used.