Kaim::RayCastFull3dQuery Class Reference

Kaim::RayCastFull3dQuery Class Reference

#include <raycastfull3dquery.h>

Class Description

RayCast in full 3d useful for implementing picking on NavMesh.

However, it is not suited to replace a 3d raycast on geometry, since it doesn't detect walls.

Inherits Kaim::IAtomicQuery.

Public Attributes

Databasem_database
 
QueryStatusInQueue m_inQueueStatus
 
QueryQueuem_queue
 
RayCast3dQueryResult m_result
 
NavTrianglePtr m_resultTrianglePtr
 
void * m_traverseLogicUserData
 

Public Member Functions

 RayCastFull3dQuery ()
 
virtual ~RayCastFull3dQuery ()
 

Functions to set up the query

void BindToDatabase (Database *database)
 
void Initialize (const Vec3f &startPos, const Vec3f &destPos)
 

Query framework functions

virtual void Advance (WorkingMemory *workingMemory)
 
void PerformQuery (WorkingMemory *workingMemory=0)
 

Accessors

RayCast3dQueryResult GetResult () const
 

For internal use only

void SetResult (RayCast3dQueryResult result)
 
void CollideAgainsttriangle (const Vec3f &a, const Vec3f &b, const Vec3f &c, KyFloat32 &currentCollisionDistance)
 
void RayCast3DAgainstNavFloor (NavFloor *navFloor, const RayCastData &rayCastData, const CoordPos64 &cellOrigin, KyFloat32 &currentCollisionDistance)
 
bool RayVersusBox3f (const RayCastData &rayCastData, const Box3f &box)
 

Main API Functions

bool CanBeInitialized () const
 
bool IsInAQueryQueue () const
 
bool IsSafeToReadResult () const
 
void PerformQueryBlocking (WorkingMemory *workingMemory=0)
 
void OnDone ()
 
KyResult SendVisualDebug ()
 
void SetTraverseLogicUserData (void *traverseLogicUserData)
 
void * GetTraverseLogicUserData () const
 

For internal use only

static const char * GetQueryTypeName (QueryType queryType)
 

Internal Virtual functions for NavigationLab Remote Query processing

These functions are used by IQuery::SendVisualDebug() and also used by the NavigationLab to request remote execution: using VisualDebugClient::Send(IQuery*) to ask for a query to be executed using VisualDebugServer::Send(IQuery*) to send back the query result.

Queries that can be visual debug override these 3 functions.

By convenience, such queries provide a static function with the following signature: /code static Ptr<BaseBlobHandler> CreateStaticQueryBlobHandler(); /endcode

virtual Ptr< BaseBlobHandler > CreateQueryBlobHandler ()
 
virtual void BuildQueryBlob (Kaim::BaseBlobHandler *)
 
virtual void InitFromQueryBlob (World *, void *)
 

Mandatory initialization calls to be done by derived classes

void Initialize ()
 

Public Data Members

QueryProcessStatus m_processStatus
 
Ptr< IOnDonem_onDone
 

Member Function Documentation

virtual void Kaim::RayCastFull3dQuery::Advance ( WorkingMemory *  workingMemory)
inlinevirtual

This function is called by the QueryQueue to process one step on the query.

It MUST NEVER, under any circumstances, take too long. As a guideline, consider 0.1ms as too long.

It is under the responsibility of this function to update m_processStatus. Obviously, if the query is atomic (i.e. not time-sliced), a call to Advance() will fully perform the query and set m_processStatus to QueryDone. If the query is time-sliced, several calls to Advance() will be needed to complete the query; the first call should set m_processStatus to Kaim::QueryInProcess and the last one to Kaim::QueryDone.

Parameters
workingMemorySandbox memory used to perform queries.

Implements Kaim::IQuery.

void Kaim::RayCastFull3dQuery::BindToDatabase ( Database database)

Binds the query with the specified Database, clears all the inputs and outputs and sets all other parameters to their default value (they may be changed by calling the corresponding write accessors.)

Parameters
databaseA pointer to the Database on which the query must be performed.
bool Kaim::IQuery::CanBeInitialized ( ) const
inlineinherited

In the case of a query processed in a QueryQueue, this must be tested before initializing the query, to prevent modifying the query during the process.

void Kaim::RayCastFull3dQuery::Initialize ( const Vec3f startPos,
const Vec3f destPos 
)

resets an initialized instance of this class with minimum input requirements.

Clears all the output, and let all other parameters unchanged. They may be changed by calling the corresponding write accessors.

Parameters
posSets the value of #m_inputPos3f.
void Kaim::IQuery::Initialize ( )
inlineinherited

Should be called by the derived class before trying to perform the query or to push it in a QueryQueue.

The query must have been bound to a Database before.

It sets m_processStatus to Kaim::QueryNotStarted. As some query framework components (such as QueryQueue) relies on these members, you cannot call SetUp() unless CanBeInitialized() returns true.

bool Kaim::IQuery::IsInAQueryQueue ( ) const
inlineinherited

Returns true if the query is currently registered in a QueryQueue.

If true, you must not push it again in QueryQueue (even the same one).

If false, you must not try to cancel it from the QueryQueue.

bool Kaim::IQuery::IsSafeToReadResult ( ) const
inlineinherited

Returns true if the query has been processed, is no longer in a queue, and OnDone (if there is one) has been called.

If true, it's guaranteed to be safe to read the results of this query.

Will return false if the Query has been cancelled or has not yet been processed.

void Kaim::IQuery::OnDone ( )
inlineinherited

Calls the OnDone function of the IOnDone object if provided.

Called automatically by the QueryQueue during the World::Update() (in FlushQueries() step) when this query has been completed.

Not called if this query is canceled.

Note that the member m_onDone is reset to KY_NULL at the end of this function.

void Kaim::RayCastFull3dQuery::PerformQuery ( WorkingMemory *  workingMemory = 0)

Performs the query.

Parameters
workingMemorySandbox memory used to perform queries. If let to KY_NULL, the m_database internal WorkingMemory is used.
void Kaim::IQuery::PerformQueryBlocking ( WorkingMemory *  workingMemory = 0)
inherited

Process the query at once whether it is time-sliced or not.

Parameters
workingMemorySandbox memory used to perform queries. If let to KY_NULL, the m_database internal WorkingMemory is used.
void Kaim::IQuery::SetTraverseLogicUserData ( void *  traverseLogicUserData)
inlineinherited

Should be set for queries templated by a traverse logic, useless otherwise.

Member Data Documentation

Database* Kaim::IQuery::m_database
inherited

The database on which the query will be performed. Set in Initialize(), do not directly modify.

QueryStatusInQueue Kaim::IQuery::m_inQueueStatus
inherited

Used by the QueryQueue. Do not modify.

Ptr<IOnDone> Kaim::IQuery::m_onDone
inherited

The optional IOnDone instance to be called. Must be set manually by the user. See IOnDone.

QueryProcessStatus Kaim::IQuery::m_processStatus
inherited

Modified by the query within Advance().

Do not modify.

Before reading m_processStatus, always ensure IsInAQueryQueue() returns false.

QueryQueue* Kaim::IQuery::m_queue
inherited

Updated by the QueryQueue. Do not modify.

RayCast3dQueryResult Kaim::RayCastFull3dQuery::m_result

Updated during processing to indicate the result of the query.

NavTrianglePtr Kaim::RayCastFull3dQuery::m_resultTrianglePtr

Updated during processing to store the nearest triangle found to #m_inputPos3f.

If no triangle is found, m_resultTrianglePtr is set to an invalid NavTrianglePtr.

void* Kaim::IQuery::m_traverseLogicUserData
inherited

This userData is typically passed by the Bot.


The documentation for this class was generated from the following file: