gwnavruntime/pathfollower/iavoidancefilter.h Source File
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8 #ifndef Navigation_IAvoidanceFilter_H
9 #define Navigation_IAvoidanceFilter_H
17 class SpatializedCylinder;
44 #endif // Navigation_IAvoidanceFilter_H
This class is the world element that represent an active character in Gameware Navigation.
Definition: bot.h:150
#define KY_CLASS_WITHOUT_COPY(ClassName)
Define to forbid copy constructor and copy assignment.
Definition: types.h:387
AvoidanceFilterResult
Enumerated the possible results of a call toIAvoidanceFilter::Filter.
Definition: iavoidancefilter.h:21
Definition: gamekitcrowddispersion.h:20
Take the collider into account for Avoidance.
Definition: iavoidancefilter.h:24
Interface class for potential collider filtering classes.
Definition: iavoidancefilter.h:29
Internal representation of world elements, using a vertical cylinder shape.
Definition: spatializedcylinder.h:56
Ignore the collider for Avoidance.
Definition: iavoidancefilter.h:23