Introduction

About the Library

The production shader library contains a set of shaders aimed at production users of mental ray.

The library contains a diverse collection of shaders, ranging from small utilities such as ray type switching and card opacity to large complex shaders such as the fast 2d motion blur shader.

All of the shaders exist in the production.dll on Windows or production.so on other platforms, and the shaders are declared in production.mi.

To use the shaders from standalone mental ray, include the following in your .mi files:

    link     "production.so"
    $include "production.mi"

For embedded versions of mental ray consult your application specific documentation.