Introduction
About the Library
The production shader library contains a set of shaders
aimed at production users of mental ray.
The library contains a diverse collection of shaders, ranging
from small utilities such as ray type switching and card opacity
to large complex shaders such as the fast 2d motion blur shader.
All of the shaders exist in the production.dll
on Windows
or production.so
on other platforms, and the shaders are
declared in production.mi
.
To use the shaders from standalone mental ray, include the following
in your .mi files:
link "production.so"
$include "production.mi"
For embedded versions of mental ray consult your application specific
documentation.