mental ray Production Shader Library
Version 3.11
Version 3.11.0.3
July 20 2012
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Table of Contents
Introduction
About the Library
Motion Blur Shaders
Introduction
Raytraced 3d Motion Blur
Fast Rasterizer (aka "Rapid Scanline") Motion Blur
Post Processing 2d Motion Blur
Considerations when Using 2d Motion Blur
Rendering Motion Vectors
Visual Differences - Opacity and Backgrounds
Shutters and Shutter Offsets
The mip_motionblur Shader
Using mip_motionblur
Multiple Frame Buffers and Motion Blur
Good Defaults
The mip_motion_vector Shader
Using mip_motion_vector
Card/Opacity Shader
Introduction
mip_card_opacity
Ray Type Switching Shaders
Generic Switchers
Environment Switcher
Render Stage Switcher
Utility Shaders
Gamma/Gain Nodes
Render Subset of Scene
Binary Proxy
FG shooter
Mirror/Gray Ball Shaders
Introduction
Mirror Ball
Gray Ball
Examples
Matte/Shadow Objects and Camera Maps
Introduction
mip_cameramap
mip_matteshadow
mip_matteshadow_mtl
Usage Tips
Camera Mapping Explained
Matte Objects and Catching Shadows
Advanced Catching of Shadows
Reflections
Reflections and Alpha
Best-of-Both-Worlds Mode
Conclusion and Workflow Tips
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