pymel.core.general.displaySmoothness¶
- displaySmoothness(*args, **kwargs)¶
This command is responsible for setting the display smoothness of NURBS curves and surfaces to either predefined or custom values. It also sets display modes for smoothness such as hulls and the hull simplification factors. At present, this command is NOT un-doable. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties all / all bool Change smoothness for all curves and surfaces boundary / bn bool Display wireframe surfaces using only the boundaries of the surface Not fully implemented yet defaultCreation / dc bool The default values at creation (applies only -du, -dv, -pw, -ps) divisionsU / du int Number of isoparm divisions per span in the U direction. The valid range of values is [0,64]. divisionsV / dv int Number of isoparm divisions per span in the V direction. The valid range of values is [0,64]. full / f bool Display surface at full resolution - the default. hull / hl bool Display surface using the hull (control points are drawn rather than surface knot points). This mode is a useful display performance improvement when modifying a surface since it doesn’t require evaluating points on the surface. pointsShaded / ps int Number of points per surface span in shaded mode. The valid range of values is [1,64]. pointsWire / pw int Number of points per surface isoparm span or the number of points per curve span in wireframe mode. The valid range of values is [1,128]. Note: This is the only flag that also applies to nurbs curves. polygonObject / po int Display the polygon objects with the given resolution renderTessellation / rt bool Display using render tesselation parameters when in shaded mode. simplifyU / su int Number of spans to skip in the U direction when in hull display mode. simplifyV / sv int Number of spans to skip in the V direction when in hull display mode. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.displaySmoothness
Example:
import pymel.core as pm # create a surface pm.sphere() # set rough smoothness settings pm.displaySmoothness( du=0, dv=0, pw=4, ps=1 ) # set medium smoothness settings pm.displaySmoothness( du=1, dv=1, pw=8, ps=2 ) # set fine smoothness settings pm.displaySmoothness( du=2, dv=2, pw=16, ps=4 ) # Display surface as a hull pm.displaySmoothness( hull=True ) # Display with reduced number of points pm.displaySmoothness( hull=True, su=2, sv=2 ) # Display rendering tesselation pm.displaySmoothness( rt=1 ) # Set default value for pointsShaded. # Subsequent surfaces created will have pointsShaded as 2. pm.displaySmoothness( dc=True, ps=2 ) # displaySmoothness queries # # query hull display, returns boolean pm.displaySmoothness( q=True, hull=True ) # query default pointsShaded value pm.displaySmoothness( q=True, dc=True, ps=True ) # query surface divisionsU value pm.displaySmoothness( q=True, du=True ) # Only the -pointsWire flag works on curves. pm.circle() # change the number of points displayed per curve span. pm.displaySmoothness( pw=3 ) # query default pointsWire value for curves. pm.displaySmoothness( q=True, dc=True, pw=True ) pm.polyCube() # Query the display resolution pm.displaySmoothness( q=True, polygonObject=True ) # Result: 0 # Change the display resolution pm.displaySmoothness( polygonObject=2 )