pymel.core.general.move¶
- move(*args, **kwargs)¶
The move command is used to change the positions of geometric objects. The default behaviour, when no objects or flags are passed, is to do a absolute move on each currently selected object in the world space. The value of the coordinates are interpreted as being defined in the current linear unit unless the unit is explicitly mentioned. When using -objectSpace there are two ways to use this command. If numbers are typed without units then the internal values of the object are set to these values. If, on the other hand a unit is specified then the internal value is set to the equivalent internal value that represents that world-space distance. The -localSpace flag moves the object in its parent space. In this space the x,y,z values correspond directly to the tx, ty, tz channels on the object. The -rotatePivotRelative/-scalePivotRelative flags can be used with the -absolute flag to translate an object so that its pivot point ends up at the given absolute position. These flags will be ignored if components are specified. The -worldSpaceDistance flag is a modifier flag that may be used in conjunction with the -objectSpace/-localSpace flags. When this flag is specified the command treats the x,y,z values as world space units so the object will move the specified world space distance but it will move along the axis specified by the -objectSpace/-localSpace flag. The default behaviour, without this flag, is to treat the x,y,z values as units in object space or local space. In other words, the worldspace distance moved will depend on the transformations applied to the object unless this flag is specified.
- Modifications:
allows any iterable object to be passed as first argument:
move("pSphere1", [0,1,2])
NOTE: this command also reorders the argument order to be more intuitive, with the object first
Flags:
Long Name / Short Name Argument Types Properties absolute / a bool Perform an absolute operation. componentSpace / cs bool Move in component space constrainAlongNormal / xn bool When true, transform constraints are applied along the vertex normal first and only use the closest point when no intersection is found along the normal. deletePriorHistory / dph bool If true then delete the history prior to the current operation. localSpace / ls bool Move in local space moveX / x bool Move in X direction moveXY / xy bool Move in XY direction moveXYZ / xyz bool Move in all directions (default) moveXZ / xz bool Move in XZ direction moveY / y bool Move in Y direction moveYZ / yz bool Move in YZ direction moveZ / z bool Move in Z direction objectSpace / os bool Move in object space orientJoint / oj unicode Default is xyz. parameter / p bool Move in parametric space preserveChildPosition / pcp bool When true, transforming an object will apply an opposite transform to its child transform to keep them at the same world-space position. Default is false. preserveGeometryPosition / pgp bool When true, transforming an object will apply an opposite transform to its geometry points to keep them at the same world-space position. Default is false. preserveUV / puv bool When true, UV values on translated components are projected along the translation in 3d space. For small edits, this will freeze the world space texture mapping on the object. When false, the UV values will not change for a selected vertices. Default is false. reflection / rfl bool To move the corresponding symmetric components also. reflectionAboutBBox / rab bool Sets the position of the reflection axis at the geometry bounding box reflectionAboutOrigin / rao bool Sets the position of the reflection axis at the origin reflectionAboutX / rax bool Specifies the X=0 as reflection plane reflectionAboutY / ray bool Specifies the Y=0 as reflection plane reflectionAboutZ / raz bool Specifies the Z=0 as reflection plane reflectionTolerance / rft float Specifies the tolerance to findout the corresponding reflected components relative / r bool Perform a operation relative to the object’s current position rotatePivotRelative / rpr bool Move relative to the object’s rotate pivot point. scalePivotRelative / spr bool Move relative to the object’s scale pivot point. secondaryAxisOrient / sao unicode Default is xyz. symNegative / smn bool When set the component transformation is flipped so it is relative to the negative side of the symmetry plane. The default (no flag) is to transform components relative to the positive side of the symmetry plane. worldSpace / ws bool Move in world space worldSpaceDistance / wd bool Move is specified in world space units xformConstraint / xc unicode Apply a transform constraint to moving components. none - no constraintsurface - constrain components to the surfaceedge - constrain components to surface edgeslive - constraint components to the live surfaceFlag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.move
Example:
import pymel.core as pm pm.polySphere() # Result: [nt.Transform(u'pSphere1'), nt.PolySphere(u'polySphere1')] # pm.move( 1, 1, 1 ) pm.move( 5, y=True ) pm.move( '1in', '1in', '1in', relative=True, objectSpace=True, worldSpaceDistance=True ) pm.move( 0, 0, 0, 'pSphere1', absolute=True )