pymel.core.general.polySplitCtx2¶
- polySplitCtx2(*args, **kwargs)¶
Create a new context to split facets on polygonal objects In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties adjustEdgeFlow / aef float constrainToEdges / cte bool Enable/disable snapping to edge. If enabled any click in the current face will snap to the closest valid edge. If there is no valid edge, the click will be ignored. NOTE: This is different from magnet snapping, which causes the click to snap to certain points along the edge. detachEdges / de bool edgeMagnets / em int number of extra magnets to snap onto, regularly spaced along the edge exists / ex bool highlightPointColor / hpc float, float, float image1 / i1 unicode image2 / i2 unicode image3 / i3 unicode insertWithEdgeFlow / ief bool snapTolerance / st float precision for custom magnet snapping. Range[0,1]. Value 1 means any click on an edge will snap to either extremities or magnets. Flag can have multiple arguments, passed either as a tuple or a list. snappedToEdgeColor / sec float, float, float snappedToFaceColor / sfc float, float, float snappedToMagnetColor / smc float, float, float snappedToVertexColor / svc float, float, float snappingTolerance / st float splitLineColor / slc float, float, float Derived from mel command maya.cmds.polySplitCtx2
Example:
import pymel.core as pm # Create a poly plane pm.polyPlane(w=10, h=10, sx=1, sy=1, n='pPlane1') # Create a new poly split context, then switch to it pm.polySplitCtx2('polySplitCtx2') pm.setToolTo('polySplitCtx2')