pymel.core.general.polySplitCtx2

polySplitCtx2(*args, **kwargs)

Create a new context to split facets on polygonal objects In query mode, return type is based on queried flag.

Flags:

Long Name / Short Name Argument Types Properties
adjustEdgeFlow / aef float  
   
constrainToEdges / cte bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Enable/disable snapping to edge. If enabled any click in the current face will snap to the closest valid edge. If there is no valid edge, the click will be ignored. NOTE: This is different from magnet snapping, which causes the click to snap to certain points along the edge.
detachEdges / de bool  
   
edgeMagnets / em int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  number of extra magnets to snap onto, regularly spaced along the edge
exists / ex bool  
   
highlightPointColor / hpc float, float, float  
   
image1 / i1 unicode  
   
image2 / i2 unicode  
   
image3 / i3 unicode  
   
insertWithEdgeFlow / ief bool  
   
snapTolerance / st float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  precision for custom magnet snapping. Range[0,1]. Value 1 means any click on an edge will snap to either extremities or magnets. Flag can have multiple arguments, passed either as a tuple or a list.
snappedToEdgeColor / sec float, float, float  
   
snappedToFaceColor / sfc float, float, float  
   
snappedToMagnetColor / smc float, float, float  
   
snappedToVertexColor / svc float, float, float  
   
snappingTolerance / st float  
   
splitLineColor / slc float, float, float  
   

Derived from mel command maya.cmds.polySplitCtx2

Example:

import pymel.core as pm

# Create a poly plane
pm.polyPlane(w=10, h=10, sx=1, sy=1, n='pPlane1')

# Create a new poly split context, then switch to it
pm.polySplitCtx2('polySplitCtx2')
pm.setToolTo('polySplitCtx2')