This section provides several brief tutorials to help you learn the basics of Max Creation Graph.
Topics in this section
To Create a Simple Geometry Graph
This topic shows how to use Max Creation Graph (MCG) to design a simple graph that produces an icosahedron.
To Create an Intermediate Geometry Graph
This topic describes how to create a custom box-creation tool with Max Creation Graph. You then modify the tool to position the object on the home grid. After that, you use the graph to create a compound node, which you assign to a category. You finish by packaging the tool to create a file you can distribute to other 3ds Max users.
To Create a Simple Modifier Graph
This topic shows how to design a graph to produce a basic modifier in Max Creation Graph. You'll use as the processing core a PushRandom compound included with Max Creation Graph that lets you apply a spiky appearance to mesh objects.