Exposure Controls

Exposure controls are plug-in components that adjust the output levels and color range of a rendering, as if you were adjusting film exposure.

The exposure control process is known as tone mapping. These controls are especially useful for renderings that use radiosity or that render high-dynamic-range (HDR) imagery.

Exposure control compensates for the limited dynamic range of computer displays, which is typically about two orders of magnitude: The brightest color that appears on a display is about 100 times brighter than the dimmest. The eye, by comparison, can perceive a dynamic range of about 16 orders of magnitude. In other words, the brightest color we can perceive is about 10 million-billion times brighter than the dimmest. Exposure control adjusts colors so they better simulate the eye's great dynamic range, while still fitting within the color range that can be rendered.

Attention: The mental ray renderer supports only the Logarithmic, mr Photographic, and Pseudo Color exposure controls.

Left: Linear exposure control maps intensity evenly.

Right: Logarithmic exposure control maps most intensities to low and mid tones.

Tips:

Exposure and Attenuation for Standard Lights

When you use standard lights that are not attenuated, renderings tend to have a low dynamic range, because light intensities don't vary greatly across the scene. In this situation, adjusting light values might be all you need to do to get a good rendering.

On the other hand, when lights are attenuated the illumination might be too bright on near surfaces or too dim on distant surfaces. In this situation, the Automatic exposure control can help, because it adjusts the larger dynamic range of the (simulated) physical scene, into the smaller dynamic range of the display.