ImportScene/DisplayLight.cxx
         
    
#include "DisplayLight.h"
void DisplayDefaultAnimationValues(
FbxLight* pLight);
 
{
    DisplayString(
"Light Name: ", (
char *) pNode->
GetName());
 
    DisplayMetaDataConnections(lLight);
    const char* lLightTypes[] = { "Point", "Directional", "Spot" };
    DisplayString(
"    Type: ", lLightTypes[lLight->
LightType.
Get()]);
 
    {
        DisplayString("    Gobo");
    }
    DisplayDefaultAnimationValues(lLight);
}
void DisplayDefaultAnimationValues(
FbxLight* pLight)
 
{
    DisplayString("    Default Animation Values");
    DisplayColor("        Default Color: ", lColor);
    DisplayDouble(
"        Default Intensity: ", pLight->
Intensity.
Get());
 
    DisplayDouble(
"        Default Outer Angle: ", pLight->
OuterAngle.
Get());
 
    DisplayDouble(
"        Default Fog: ", pLight->
Fog.
Get());
 
}