fbxsdk/scene/shading/fbxbindingtablebase.h Source File
         
    
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   13 #ifndef _FBXSDK_SCENE_SHADING_BINDING_TABLE_BASE_H_ 
   14 #define _FBXSDK_SCENE_SHADING_BINDING_TABLE_BASE_H_ 
   43     size_t GetEntryCount() 
const;
 
   74 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
FBX SDK environment definition. 
 
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object. 
 
A binding table entry stores a binding between a source and a destination. 
 
A binding table represents a collection of bindings from source types such as FbxObject, or FbxLayerElements to destinations which can be of similar types. 
 
The base class of most FBX objects. 
 
#define FBXSDK_ABSTRACT_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new abstract class derived from FbxObject. 
 
Template class for dynamic array holding objects.