13 #ifndef _FBXSDK_SCENE_GEOMETRY_CAMERA_STEREO_H_ 
   14 #define _FBXSDK_SCENE_GEOMETRY_CAMERA_STEREO_H_ 
  103     FbxAMatrix GetRightCameraGlobalMatrix() 
const;
 
  110     double ReevaluateLeftCameraFilmOffsetX() 
const;
 
  117     double ReevaluateRightCameraFilmOffsetX() 
const;
 
  228     bool ConnectProperties();
 
  233 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
FbxPropertyT< FbxDouble > FilmOffsetRightCam
This property handles the film offset for the right camera. 
 
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
 
FBX SDK environment definition. 
 
FbxPropertyT< FbxDouble > InteraxialSeparation
This property handles the distance between left and right cameras. 
 
FbxPropertyT< EStereoType > Stereo
This property handles the types of Stereo camera. 
 
virtual FbxNodeAttribute::EType GetAttributeType() const 
Return the type of node attribute which is EType::eCamera. 
 
FbxPropertyT< FbxReference > LeftCamera
This property has the left camera connected to it. 
 
Array that stores pairs of FbxString and a pointer. 
 
void Reset()
Reset the camera to default values. 
 
FbxPropertyT< FbxReference > RightCamera
This property has the right camera connected to it. 
 
FbxPropertyT< FbxDouble > ZeroParallax
This property handles the distance on the camera view axis where the zero parallax plane occurs...
 
Disable the stereo effect. 
 
EType
Node attribute types. 
 
FbxPropertyT< FbxDouble > FilmOffsetLeftCam
This property handles the film offset for the left camera. 
 
EStereoType
Types of Stereo camera. 
 
Computes the convergence plane by shifting the frustum using camera film back. 
 
FbxPropertyT< FbxDouble > ToeInAdjust
This property is to offset the computed toe-in effect when it's in Converged mode. 
 
FbxPropertyT< FbxString > PrecompFileName
This property handles the precomp file name. 
 
EFbxType
Type identifier constants. 
 
FbxPropertyT< FbxString > RelativePrecompFileName
This property handles the relative precomp file name. 
 
FBX SDK affine matrix class. 
 
This node attribute contains methods for accessing the properties of a camera. 
 
Computes the zero parallax plane by toeing in the cameras. 
 
EFbxType FbxTypeOf(const FbxCameraStereo::EStereoType &)
 
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor. 
 
This node attribute contains methods for accessing the properties of a stereo camera.