fbxsdk/scene/constraint/fbxconstraintrotation.h Source File
         
    
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   13 #ifndef _FBXSDK_SCENE_CONSTRAINT_ROTATION_H_ 
   14 #define _FBXSDK_SCENE_CONSTRAINT_ROTATION_H_ 
   67     void AddConstraintSource(
FbxObject* pObject, 
double pWeight = 100);
 
   83     void SetConstrainedObject(
FbxObject* pObject);
 
   93 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
 
FBX SDK environment definition. 
 
FbxPropertyT< FbxBool > AffectX
This property handles whether to affect x axis. 
 
virtual FbxObject * GetConstrainedObject() const 
Retrieve the constrained object. 
 
virtual EType GetConstraintType() const 
Access the type of the constraint. 
 
FbxPropertyT< FbxReference > ConstrainedObject
This property handles constraint target objects. 
 
virtual FbxObject * GetConstraintSource(int) const 
Retrieve a constraint source with the specified index. 
 
FbxPropertyT< FbxBool > AffectZ
This property handles whether to affect z axis. 
 
Base class for weighted animation constraints. 
 
This constraint class contains methods for accessing the properties of a rotation constraint...
 
The base class of most FBX objects. 
 
EType
Constraint attribute types. 
 
FbxPropertyT< FbxReference > ConstraintSources
This property handles constraint source objects. 
 
FbxPropertyT< FbxDouble3 > Rotation
This property handles rotation offset. 
 
FbxPropertyT< FbxBool > AffectY
This property handles whether to affect y axis. 
 
virtual int GetConstraintSourceCount() const 
Retrieve the count of constraint source. 
 
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.