fbxsdk/scene/geometry/fbxnull.h Source File
         
    
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   13 #ifndef _FBXSDK_SCENE_GEOMETRY_NULL_H_ 
   14 #define _FBXSDK_SCENE_GEOMETRY_NULL_H_ 
   54     double GetSizeDefaultValue() 
const;
 
  103 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
 
FBX SDK environment definition. 
 
FbxPropertyT< FbxDouble > Size
This property handles the null node size. 
 
static const char * sLook
 
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object. 
 
Array that stores pairs of FbxString and a pointer. 
 
EType
Node attribute types. 
 
EFbxType
Type identifier constants. 
 
The base class of most FBX objects. 
 
static const ELook sDefaultLook
 
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor. 
 
ELook
Null node look types. 
 
FbxPropertyT< ELook > Look
This property handles the look of the null node. 
 
static const FbxDouble sDefaultSize
 
virtual FbxNodeAttribute::EType GetAttributeType() const 
Return the type of node attribute. 
 
This node attribute contains the properties of a null node. 
 
static const char * sSize
 
This class is the base class to all types of node attributes. 
 
EFbxType FbxTypeOf(const FbxNull::ELook &)
 
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.