Here is a list of all class members with links to the classes they belong to:
- l -
- Language
: FbxImplementation
 
- LanguageVersion
: FbxImplementation
 
- Last()
: FbxDynamicArray< Type, Allocator >
 
- LastSaved
: FbxDocumentInfo
 
- LastSaved_ApplicationName
: FbxDocumentInfo
 
- LastSaved_ApplicationVendor
: FbxDocumentInfo
 
- LastSaved_ApplicationVersion
: FbxDocumentInfo
 
- LastSaved_DateTime_GMT
: FbxDocumentInfo
 
- LastSavedUrl
: FbxDocumentInfo
 
- LayerElementArrayProxy()
: FbxLayerElementMaterial::LayerElementArrayProxy
 
- LclRotation
: FbxNode
 
- LclScaling
: FbxNode
 
- LclTranslation
: FbxNode
 
- LeafLeftArmRoll1
: FbxCharacter
 
- LeafLeftArmRoll1Mode
: FbxCharacter
 
- LeafLeftArmRoll2
: FbxCharacter
 
- LeafLeftArmRoll2Mode
: FbxCharacter
 
- LeafLeftArmRoll3
: FbxCharacter
 
- LeafLeftArmRoll3Mode
: FbxCharacter
 
- LeafLeftArmRoll4
: FbxCharacter
 
- LeafLeftArmRoll4Mode
: FbxCharacter
 
- LeafLeftArmRoll5
: FbxCharacter
 
- LeafLeftArmRoll5Mode
: FbxCharacter
 
- LeafLeftForeArmRoll1
: FbxCharacter
 
- LeafLeftForeArmRoll1Mode
: FbxCharacter
 
- LeafLeftForeArmRoll2
: FbxCharacter
 
- LeafLeftForeArmRoll2Mode
: FbxCharacter
 
- LeafLeftForeArmRoll3
: FbxCharacter
 
- LeafLeftForeArmRoll3Mode
: FbxCharacter
 
- LeafLeftForeArmRoll4
: FbxCharacter
 
- LeafLeftForeArmRoll4Mode
: FbxCharacter
 
- LeafLeftForeArmRoll5
: FbxCharacter
 
- LeafLeftForeArmRoll5Mode
: FbxCharacter
 
- LeafLeftLegRoll1
: FbxCharacter
 
- LeafLeftLegRoll1Mode
: FbxCharacter
 
- LeafLeftLegRoll2
: FbxCharacter
 
- LeafLeftLegRoll2Mode
: FbxCharacter
 
- LeafLeftLegRoll3
: FbxCharacter
 
- LeafLeftLegRoll3Mode
: FbxCharacter
 
- LeafLeftLegRoll4
: FbxCharacter
 
- LeafLeftLegRoll4Mode
: FbxCharacter
 
- LeafLeftLegRoll5
: FbxCharacter
 
- LeafLeftLegRoll5Mode
: FbxCharacter
 
- LeafLeftUpLegRoll1
: FbxCharacter
 
- LeafLeftUpLegRoll1Mode
: FbxCharacter
 
- LeafLeftUpLegRoll2
: FbxCharacter
 
- LeafLeftUpLegRoll2Mode
: FbxCharacter
 
- LeafLeftUpLegRoll3
: FbxCharacter
 
- LeafLeftUpLegRoll3Mode
: FbxCharacter
 
- LeafLeftUpLegRoll4
: FbxCharacter
 
- LeafLeftUpLegRoll4Mode
: FbxCharacter
 
- LeafLeftUpLegRoll5
: FbxCharacter
 
- LeafLeftUpLegRoll5Mode
: FbxCharacter
 
- LeafRightArmRoll1
: FbxCharacter
 
- LeafRightArmRoll1Mode
: FbxCharacter
 
- LeafRightArmRoll2
: FbxCharacter
 
- LeafRightArmRoll2Mode
: FbxCharacter
 
- LeafRightArmRoll3
: FbxCharacter
 
- LeafRightArmRoll3Mode
: FbxCharacter
 
- LeafRightArmRoll4
: FbxCharacter
 
- LeafRightArmRoll4Mode
: FbxCharacter
 
- LeafRightArmRoll5
: FbxCharacter
 
- LeafRightArmRoll5Mode
: FbxCharacter
 
- LeafRightForeArmRoll1
: FbxCharacter
 
- LeafRightForeArmRoll1Mode
: FbxCharacter
 
- LeafRightForeArmRoll2
: FbxCharacter
 
- LeafRightForeArmRoll2Mode
: FbxCharacter
 
- LeafRightForeArmRoll3
: FbxCharacter
 
- LeafRightForeArmRoll3Mode
: FbxCharacter
 
- LeafRightForeArmRoll4
: FbxCharacter
 
- LeafRightForeArmRoll4Mode
: FbxCharacter
 
- LeafRightForeArmRoll5
: FbxCharacter
 
- LeafRightForeArmRoll5Mode
: FbxCharacter
 
- LeafRightLegRoll1
: FbxCharacter
 
- LeafRightLegRoll1Mode
: FbxCharacter
 
- LeafRightLegRoll2
: FbxCharacter
 
- LeafRightLegRoll2Mode
: FbxCharacter
 
- LeafRightLegRoll3
: FbxCharacter
 
- LeafRightLegRoll3Mode
: FbxCharacter
 
- LeafRightLegRoll4
: FbxCharacter
 
- LeafRightLegRoll4Mode
: FbxCharacter
 
- LeafRightLegRoll5
: FbxCharacter
 
- LeafRightLegRoll5Mode
: FbxCharacter
 
- LeafRightUpLegRoll1
: FbxCharacter
 
- LeafRightUpLegRoll1Mode
: FbxCharacter
 
- LeafRightUpLegRoll2
: FbxCharacter
 
- LeafRightUpLegRoll2Mode
: FbxCharacter
 
- LeafRightUpLegRoll3
: FbxCharacter
 
- LeafRightUpLegRoll3Mode
: FbxCharacter
 
- LeafRightUpLegRoll4
: FbxCharacter
 
- LeafRightUpLegRoll4Mode
: FbxCharacter
 
- LeafRightUpLegRoll5
: FbxCharacter
 
- LeafRightUpLegRoll5Mode
: FbxCharacter
 
- lEdgeIndex
: FbxMesh::DuplicateVertex
 
- Left()
: FbxString
 
- LeftArmFullRollExtraction
: FbxCharacter
 
- LeftArmMaxExtensionAngle
: FbxCharacter
 
- LeftArmRoll
: FbxCharacter
 
- LeftArmRollEx
: FbxCharacter
 
- LeftArmRollExMode
: FbxCharacter
 
- LeftArmRollMode
: FbxCharacter
 
- LeftBarnDoor
: FbxLight
 
- LeftCamera
: FbxCameraStereo
 
- LeftElbowKillPitch
: FbxCharacter
 
- LeftFootExtraFingerTip
: FbxCharacter
 
- LeftFootIndexTip
: FbxCharacter
 
- LeftFootMiddleTip
: FbxCharacter
 
- LeftFootPinkyTip
: FbxCharacter
 
- LeftFootRingTip
: FbxCharacter
 
- LeftFootThumbTip
: FbxCharacter
 
- LeftForeArmRoll
: FbxCharacter
 
- LeftForeArmRollEx
: FbxCharacter
 
- LeftForeArmRollExMode
: FbxCharacter
 
- LeftForeArmRollMode
: FbxCharacter
 
- LeftHandExtraFingerTip
: FbxCharacter
 
- LeftHandIndexTip
: FbxCharacter
 
- LeftHandMiddleTip
: FbxCharacter
 
- LeftHandPinkyTip
: FbxCharacter
 
- LeftHandRingTip
: FbxCharacter
 
- LeftHandThumbTip
: FbxCharacter
 
- LeftKneeKillPitch
: FbxCharacter
 
- LeftLegFullRollExtraction
: FbxCharacter
 
- LeftLegMaxExtensionAngle
: FbxCharacter
 
- LeftLegRoll
: FbxCharacter
 
- LeftLegRollEx
: FbxCharacter
 
- LeftLegRollExMode
: FbxCharacter
 
- LeftLegRollMode
: FbxCharacter
 
- LeftUpLegRoll
: FbxCharacter
 
- LeftUpLegRollEx
: FbxCharacter
 
- LeftUpLegRollExMode
: FbxCharacter
 
- LeftUpLegRollMode
: FbxCharacter
 
- Length()
: FbxQuaternion
, FbxVector2
, FbxVector4
 
- LightType
: FbxLight
 
- Lightwave
: FbxAxisSystem
 
- LimbLength
: FbxSkeleton
 
- ListItemType
: FbxHashMap< KEY, VALUE, HASH, Destruct, Comparator >::Iterator
 
- lNewVertexIndex
: FbxMesh::DuplicateVertex
 
- lNormal
: FbxMesh::DuplicateVertex
 
- Load()
: FbxLoadingStrategy
 
- LoadContent()
: FbxDocument
 
- LoadContentOf()
: FbxPeripheral
 
- LoadDocument()
: FbxExternalDocRefListener
 
- LoadPlugin()
: FbxManager
 
- LoadPluginsDirectory()
: FbxManager
 
- LocalizationBaseNamePrefix()
: FbxLibrary
 
- Localize()
: FbxLibrary
, FbxManager
, FbxObject
 
- LocalStart
: FbxAnimStack
 
- LocalStop
: FbxAnimStack
 
- Lock
: FbxAnimLayer
, FbxConstraint
 
- LockInterestNavigation
: FbxCamera
 
- LockMode
: FbxCamera
 
- LockPick
: FbxCharacter
 
- LockXForm
: FbxCharacter
 
- LODBox
: FbxDisplayLayer
, FbxNode
 
- Look
: FbxMarker
, FbxNull
 
- LookAtProperty
: FbxNode
 
- Lower()
: FbxString
 
- LRM2DoF()
: FbxTransform
 
- LSM2GSM()
: FbxTransform
 
- LT2DoF()
: FbxTransform
 
- lUV
: FbxMesh::DuplicateVertex
 
- lVertexPolyIndex
: FbxMesh::DuplicateVertex