AssetManagement/AssetUser.h File Reference

AssetUser.h File Reference
#include "../maxheap.h"
#include "../strclass.h"
#include "../path.h"
#include "../ifnpub.h"
#include "../autoptr.h"
#include "AssetType.h"
#include "AssetId.h"
#include "assetmanagementExport.h"

Classes

class  AssetUser
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::AssetManagement
 

Macros

#define IID_IASSET_USER   Interface_ID(0x32f7bccf, 0xf1881566)
 

Macro Definition Documentation

#define IID_IASSET_USER   Interface_ID(0x32f7bccf, 0xf1881566)