#include "../maxheap.h"
#include "../strclass.h"
#include "../path.h"
#include "../ifnpub.h"
#include "../autoptr.h"
#include "AssetType.h"
#include "AssetId.h"
#include "assetmanagementExport.h"
Classes | |
class | AssetUser |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::AssetManagement | |
Macros | |
#define | IID_IASSET_USER Interface_ID(0x32f7bccf, 0xf1881566) |
#define IID_IASSET_USER Interface_ID(0x32f7bccf, 0xf1881566) |