#include "RenderItemHandle.h"
#include "MeshElementDescription.h"
#include "MaterialRequiredStreams.h"
Classes | |
class | GenerateMeshRenderItemsContext |
This class contains all information that will be passed to Mesh::GenerateRenderItems() or MNMesh::GenerateRenderItems() to update its display data. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |