#include "RenderItemHandle.h"#include "MeshElementDescription.h"#include "MaterialRequiredStreams.h"Classes | |
| class | GenerateMeshRenderItemsContext |
| This class contains all information that will be passed to Mesh::GenerateRenderItems() or MNMesh::GenerateRenderItems() to update its display data. More... | |
Namespaces | |
| MaxSDK | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |
| MaxSDK::Graphics | |