#include "DataBridgeExport.h"#include "Types.h"#include "GeometryEnums.h"#include "../maxtypes.h"#include "../MaxHeap.h"#include "../tab.h"Classes | |
| struct | MaterialRequiredStreamElement |
| This struct describes a single stream element that will be used by the hardware shader of a material. More... | |
| union | MaterialRequiredStreamElement::DataUnion |
| class | MaterialRequiredStreams |
| This class is used for describing the mesh stream requirements of a material. More... | |
Namespaces | |
| MaxSDK | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |
| MaxSDK::Graphics | |
Enumerations | |
| enum | MaterialRequirementFlags { MaterialRequirementSplitByMaterialID = 0x00000001 } |
| This enum defines requirement flags of material additional to mesh stream requirements of MaterialRequiredStreams. More... | |