Graphics/MaterialRequiredStreams.h File Reference

MaterialRequiredStreams.h File Reference
#include "DataBridgeExport.h"
#include "Types.h"
#include "GeometryEnums.h"
#include "../maxtypes.h"
#include "../MaxHeap.h"
#include "../tab.h"

Classes

struct  MaterialRequiredStreamElement
 This struct describes a single stream element that will be used by the hardware shader of a material. More...
 
union  MaterialRequiredStreamElement::DataUnion
 
class  MaterialRequiredStreams
 This class is used for describing the mesh stream requirements of a material. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 

Enumerations

enum  MaterialRequirementFlags { MaterialRequirementSplitByMaterialID = 0x00000001 }
 This enum defines requirement flags of material additional to mesh stream requirements of MaterialRequiredStreams. More...