#include "../Graphics/IRefObject.h"
#include "../baseinterface.h"
#include "IConsolidationKey.h"
#include "ICustomRenderItem.h"
#include "IConsolidationStrategy.h"
#include "DrawContext.h"
Classes | |
class | IConsolidationRenderItem |
This class defines a consolidation render item, which is used to improve rendering performance by batching similar render items together. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |
Typedefs | |
typedef RefPtr< IConsolidationRenderItem > | IConsolidationRenderItemPtr |